But then said good only has as much value as we put on it. There's a tacit acceptance of what a group of people decided that good is worth. Its value is as real as we collectively decide it is; it's a construct
Came here to say the exact same thing: To the Moon is definitely a game for ugly crying. I even replayed it a couple of years ago, and even when I already KNEW what was going to happen, I still found myself crying for hours and being overemotional for a week. Great games with beautiful storytelling. I can feel myself tearing up just by thinking about it. Maybe it's time for another replay haha
I don't know how much of a "tip" it is, but I like to use my cellphone's camera as binoculars. Nowadays zooms can be very powerful and I use it regularly to read faraway signs, see details on distant structures and to see far things in general. The anti-shake software usually is enough, but if whatever I'm trying to read or look at is VERY far, I zoom in, hold my breath to snap a quick picture and then examine it calmly. I've found it to be very convenient, specially when traveling
Really like the concept. As a suggestion, remove the login. Making it absolutely anonymous discourages even further the risk of bots invading since there's not even a point in "karma-farming"
You could try setting up donations. People tend to be pretty receptive to that in projects where the content is worth it. I've donated myself to several FOSS projects and even have a couple of recurrent donations setup to projects I really enjoy/make use of.
All good! Having a cup of coffee and prepping everything for a Boardgame Night.