It's also possible that "Nova Squadron" is just one of many (as Value Subtracted mentions herein) and that there are many other Nova Squadrons without any issues in the intermittent years between the incidents. It's possible that, like most things in the Star Trek universe, we only see the times when something interesting/dramatic occurs, not the boring day-to-day.
Said another way, just because you periodically have a rowdy graduating class from primary/secondary education, doesn't mean you stop having graduating students.
The Defense of Pahvo Event will begin on PC on March 18th at 8am PT and run for 3 weeks before concluding. Meanwhile, it is expected to appear on Xbox and PlayStation starting on April 29th.
This Featured Event will be the second of a series of upcoming Events that will participate in the seventh installment of our multi-event system known as an Event Campaign. You'll need to participate in six events in total in order to earn the Grand Prize: A Tier 6 Infinity Promotional Ship of your choice, two free T6 Zen Store Coupons, AND 1500 Lobi!
Players may earn 50 Event Campaign Progress for each day they participate in an eligible event.
Buying out an eligible event will include up to 700 Event Campaign Progress.
Each event’s buyout only grants as much Event Campaign Progress as is relative to the amount paid, after pro-rated discounts are applied. This means that paying half price, (because you participated in 7 out of the 14 required days so far) will grant you 350 Event Campaign Progress. Essentially, you get what you pay for.
I would think that any object (including the ship) is traveling at a sub-light speed within the warp bubble and therefore would only keep that same velocity when (catastrophically) exiting the warp bubble. Unless by exiting the warp bubble in an uncontrolled manner creates some other force which slows the object somehow.
My understanding is that the warp bubble is moving space around the object (including the ship) rather than accelerating the object to FTL (faster-than-light) speeds, thus we really only have to consider the relative velocities within the warp bubble.
Edit to add:
Oh, also, I should add that (IMO) the object cannot continue to travel at FTL speed since it has no warp drive of its own to maintain the warp field.
I really like their thorough patch notes and how they seem to quickly address player concerns/satisfaction.
Better to have the game be fun rather than set-in-stone, IMO.
From February 27th at 8am PT until March 5th at 12pm PT, you'll be able to pick up a free Phoenix Prize Pack from Grym on Drozana Station or Onna on Deep Space Nine, once per day.
Aye!
For me, I have two keys I toggle back-and-forth through most of the engagement. One keybind is set for all my attack powers in a specific order, then all of my heals/buffs in a specific order. I press one, then press the other, then the first, then the second, again and again.
I also have "spacebar" for attacks, but those are my trigger finger powers for specific "shots".
Did they quietly change the way Endeavor XP is handled? I thought the XP spanned the account, but it appears to be character-specific.
I thought I remembered it being shared across the whole account, so you could easily hop characters to finish the tasks as needed.