Custom resources are more useful than ever in Godot 4! In this guide I'll explain how Godot handles resources, how you can make your own resource class and why that can be so useful.
https://sh.itjust.works/instances shows instances .works is connected to, but I'm not sure of a way to find other instances that blocked this one. Although if they blocked us, then they didn't deserve us anyways :^)
You can comment there and I probably can see it. They can't because they're not pulling sh.itjust.works data.
I made the !gamedev@sh.itjust.works community here and I'm not sure how to advertise it. I don't want to be obnoxious about it but I have to admit discoverability here is kinda bad
What's the one thing you're procrastinating on right now? Maybe it's a texture, maybe it's an algorithm, or maybe it's a storyline.
Aside from the big ones like Unity, Unreal, or Godot(!), what other smaller libraries did you guys discover/create?
Been messing around with raylib for a while, and it's really nice having a DrawMesh
function that just draws a mesh, and leaving all the little details for later.
I'm thinking of making this a more technical community, rather than discussing marketing and business issues of game dev. But I might be biased. One thing for sure is that I'll allow 'showoff' posts, for now unless the flood the place.
EDIT: also disclaimer i'll be straight up astroturfing this place for a day or two to attract commenters. Feel free to replace my weak attempts at discussion with better posts.
My opinion is the superior opinion!
I've got a widescreen monitor, why am I forced into a small column in the middle of my screen? It also hurts my eyes