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20
Joined
8 mo. ago

  • Thanks! I had no graphical abilities, so was fun hand drawing these abstract things and all the various colorful maps haha

  • I entered Nintendo ecosystem on the Wii U via the "Nintendo Web Framework" program, which was for Unity/HTML5 devs (My games, even the current Steam ones are HTML5 code). Actually, getting into the program was pretty easy. (Maybe a little too easy with some questionable devs posting petty stuff in the Nintendo private dev forums lol).

    The Wii U devkit cost $2,000 which didn't have to be paid back for a year (helped a lot). The whole Nintendo Lotcheck process was def the hardest part. A lot of paperwork (excel docs) and setup required. Plus once you compile & submit, even more info is needed, then you wait like 2 weeks to make sure all is good. Took me like 6 tries to get it approved first, I had NO IDEA what I was doing at first, I was a big newb.

    Steam in comparison is super super easy (maybe a little confusing and took me a little bit to set up first, but now I can set up new games super quickly).

  • Wanted to share this little anniversary with everyone here with the game that started it all for my little gamedev hobby of mine. Originally released as "ZaciSa's Last Stand" in North America on July 3rd, 2014 on the Nintendo Wii U eShop and eventually renamed to "ZaciSa: Defense of the Crayon Dimension!" for European/Australian release a year later and kept that new name when it came to Steam many years later.

    This was a Tower Defense game that I hand drew with crayons where I had no idea what I was doing for it when it released. Originally had only 4 maps, 2 game modes and was laggy/had performance issues. Nintendo Life gave it a 4/10 when i released, and honestly that was accurate lol. Over the years, and by the time it released in EU/AU, I greatly improved it with more game modes, over 10 maps and the performance was finally smooth with mostly being 60fps (only dipping in late game levels). By that point Nintendo Life gave it a 6/10 for it's EU/AU release, progress!

    This was a fun 1st introduction to me as a gamedev hobby and I worked on the game for years to come with even more features and fun additions. Eventually even re-released the game on Steam recently with a redesigned interface and even more maps & now 5 game modes to have fun with. Was fun reworking and adding onto the game over these last 11 years.

  • Games @lemmy.world

    11 years ago I released my 1st ever game on the Wii U - ZaciSa's Last Stand - A Tower Defense game

  • Slowly ticking away getting new users, so I'm happy to see it continue to entertain new players after these many years. :)

  • Indie Gaming @lemmy.world

    Milestone: My Puzzle game reached it's 11th positive review!

    cats @lemmy.world

    Little puff ball

    Steam @lemmy.ml

    Rocket. Steam Summer Sale

    Indie Gaming @lemmy.world

    Rocket! - Steam Summer Sale 80%

    Indie Gaming @lemmy.world

    Steam World Ocean Day Charity Sale 2025

  • I've worked on this game for nearly 10 years now, starting on the Nintendo Wii U eShop platform, to now Steam. It's a simple puzzle game with gravity mechanics (bombs, bouncy objects, portals, etc), that I really enjoyed. So I made my paid version (see here), and decided I'd love to have others play it, so I made a free version that could be played by others & ability to make their own levels and share them online.

    Steam page: https://store.steampowered.com/app/2894250/Drop_It_Block_Paradise_Builder_Edition/

  • Indie Gaming @lemmy.world

    I just released a free version of a puzzle game I've been working on for nearly 10 years!

  • Thanks! :)

    Yes they should! I have a deck as well to make sure they all play well & look good on it.

    "Rocket!" was designed with a controller in mind, so that one will do very well on deck. "Drop It: Block Paradise!" and "ZaciSa" was designed with click/touch, so uses fewer buttons and sticks act more like a cursor (though in-game cursor), but still is fitted to it.

  • Yeah, I don't know what I was thinking with that title haha. Bit late now. Maybe changing up the short description be a good idea.

  • After 2 long years, my puzzle game, Drop It: Block Paradise, finally hit the 10 review threshold and now shows Positive. This is quite an accomplishment for myself. First of my Steam games to hit 10 reviews. And seems like all positive, I'm quite happy.

    I originally came from the Nintendo Wii U indie scene, and when I decided to get back into gamedev & release on Steam I had no idea what I was doing. So I made the classic beginner mistake of just releasing it without any marketing or hype.. I didn't even know what Steam Next Fest was haha. But I'm glad to see my patience has finally won out.

    Steam Link for anyone curious: https://store.steampowered.com/app/2265520/Drop_It_Block_Paradise/

  • Indie Gaming @lemmy.world

    After 2 long years, my puzzle game just hit 10 reviews - all positive!

  • I was looking back at how much time I spent on my recent game, Rocket!, to see how many git commits I made for it. Was honestly way more than I originally thought.

  • Indie Gaming @lemmy.world

    2024 in review: 716 commits, 300+ dev hours, 7 game modes, various new weapons & upgrades later

  • (sorry for the late reply), cool! Hope you enjoy it. Just put out a big new update to (hopefully) make it even better and easier to use. :)

  • Cool! Hope you enjoy it when you get a chance to play it. :)

  • thanks! Felt like a big accomplishment. now to get 10 reviews haha.

  • For reference, this is what is needed to get the $100 Steam Fee back as a developer. :)

  • Indie Gaming @lemmy.world

    After 10 months, my game "Rocket!" hit the $1,000 threshold!

  • Same. I always went by Bullet Hell myself, but it's a fun idea to call it Bullet Heaven, esp if you (the player) is causing it all haha.

  • Hope it's ok I share this. This is a custom Steam Event I am a part of (game: Rocket!). Wanted to help share it with others in case anyone is interested in Bullet Hell/Heaven type games.

  • Games @lemmy.world

    Bullet Heaven Festival 2.0 event on Steam is now Live!

  • Hi everyone, I am the solo developer of this Action Roguelite / Bullet Hell|Heaven Arcade game. It is also part of the ongoing Bullet Heaven 2.0 event as well! Will be on sale till Dec 11th.

    Rocket is a game where you earn resources from each playthrough that can be used to purchase new weapon types, various upgrades and assign them to your ship to become more powerful and be customized however you like. Features 7 different arcady game modes + an open world sandbox area to just mess around. This game was influenced by Asteroids (Atari) gameplay and Resident Evil: The Mercenaries 3D (3DS) core loop of he upgrade mechanics.

    Check out the Bullet Heaven 2.0 event as well! https://store.steampowered.com/sale/bulletheaven2

  • GameDeals @lemmy.world

    Rocket! ($3.49 / 65%)

    cats @lemmy.world

    Warm Kitties = Happy Kitties

  • Left one does like to plot a lot on ways to jump on her sister, but she is bad at following through. So most of time you see her eyes get big, her butt start to wiggle... And.... Then nothing. lol

  • cats @lemmy.world

    My 2 kitties: Maze & Mia

    Indie Gaming @lemmy.world

    Rocket! - An Arcade Bullet Hell game with Roguelite features