You're missing out on possible good drops! And you're a mage, just walk up, throw something at door and zap. And you got Disintegrate, can just walk next room and zap them both in one hit.
Good use for a pi zero
Double Wealth + Rose
BAR-EAL-VDL
- 1 Wealth +2
- 3 Rose
- 3 Mimic [Wealth +1]
ONE-BJQ-VKE
- 2 Wealth +2
- 4 Wealth +1
- 4 CChest [ARose]
I hope you don't mind I mentioned your name in the new Seed Request post. I can remove it if you like.
Wow, this is a good find! 1 in a million for sure (probably even less!)
Besides, there are 5 429 503 678 976 possible seeds in the game. Any Raspberry Pi checking this range, there's probably a new version out by then, possibly rendering the search obsolete. Of the seeds I got, I probably only searched 0.01% of that range.
There's definitely room for more people to find seeds I couldn't find!
I'm interested to see what else you can find. I'm mostly just running this on the Raspberry on idle times because of the low energy consumption, and that the Raspberry have other purposes during peak times such as running a small web server.
Artifacts you don't pick from a Crystal Chest can never be found again, because they have already been created. This can be frusttrating if for example you really want that particular artifact, spend lots of transmutation scrolls, only to end up with a random Ring +0. Just because it might have appeared in a Crystal Chest at a previous level.
Just to clarify, since you never get to know what artifact it was, you couldn't make a rational decision when picking a chest.
So here's my suggestion:
-
When opening a crystal chest, any artifact in other chest will automatically go back into the pool. It will still not generate elsewhere, except giving you a chance to get it later with Transmutation (or RoW).
-
When Transmuting an artifact, it's effectively removed entirely from the game. How about put it back into circulation? This however have other side effects, as you can effectively get same artifact again after 2+ transmutation, but this is also in line with other transmutations, such as rings and wands.
I don't think this breaks gameplay in anyway.
- You never knew what artifact it was from the start anyway. (ie. Crystal Chest choice).
- A previous artifact from a transmutation is generally better than a random Ring +0.
- This is in line with transmutation in general, always giving you back same type.
There seem to be another bug with DM-300 as well.
That could be fun.
- One achievement for each trinket you win with.
- One grand achievement for finish all of the above.
Did you perhaps forget to add something...?
Got four necromancer seeds in this list.
I guess F-Droid needs more time, keep looking!
How about adding an Unstable/Chaos Trinket? Every time you enter a new floor, it can settle into different trinket effect. I think the uncertainty can add a bit of fun and challenge as you don't know what you get. Maybe keep a list of different trinket effects per floor so you can't just keep re-entering a floor to get any desired trinket effect.
Haha why not, when you can buy "Extra Super Ultra Premium Grade Rice" in the asian supermarket.
This can't be done without any coding experience, each "mod" as you call them is it's own software
I do accept seed requests. I'm running my own homebrewed seed finder that works with the beta version, which is how I found this really nice RoW seed.
Seeds are always visible in your character info. But you do need to win the game at least once, in order to play seeded games
Considering there's a Random.pushGenerator();
statement, allowing additional randomness without affecting further dungeon generation, most minor changes should be able to preserve seeds. But I get that it doesn't always help to preserve seed generation if there are major changes to say adding new items in game.
Changing seed generation between versions easily though cause confusion to players reading topics on lemmy or elsewhere, using seeds that's perhaps not older than days or weeks.
The updates looks great, but this will surely affect old game seeds lol.
Agree on the current Imp quest being quite dull. Thanks for the heads up on the overhaul, looking forward to that !
You're thinking of Swiftness, which requires 2 or more steps from an enemy to work. Haste from Ring or Potion is unconditional. Then last option is Flow if you stand in water, also unaffected by nearby enemies.
I think it's fun with some variation in the game, and I always felt levers would be a natural part of any dungeon puzzle. So here's my suggestion:
-
Special room: Draw bridge. You have to find the lever in the dungeon to lower the bridge. Graphics can just be a simple one tile part, same graphics as the wooden pathways already found on certain floors. This shouldn't require more balancing as it's similar to a locked room needing a key. But to make it more challenging, make the drawbridge only last X turns, so you better make haste. You can bypass the bridge using Levitation, just like trap rooms.
-
Lever puzzle room. Three levers, in a room with lots of traps. Wrong lever trigger every trap in the room, such as summoning, poison darts or similar. Either find a page containing a (answer/clue/riddle?) somewhere on the floor, or take your chances with pulling the levers.
The sewers was loaded with good items! I put my three upgrades for an Arcana +5. Together with a Elastic Whip +3, I kept slamming foes into the back walls. This is a dream for anyone that wanna keep their social distance. And I didn't even mention the ghost drops yet.
JRJ-VYP-RKV
Click here for spoilers, floor 1-4 only.
- 2 Ring of Arcana +2
- 3 Elastic Whip +3, DriedRose
- 4 Friendly Scimitar +3 (Cursed) (Sacrifice room)
- 4 Ghost (Great Crab)
- Unstable BattleAxe +3
- Scale Armor of Camouflage +3
Curious on the most unique dungeons based on the level feelings (Normal, Chasm, Water, Grass, Dark, Large, Traps, Secrets), I did a search on which dungeons having the most occurring feelings of the same run. Ignoring boss rooms, there are 20 rooms in total in each dungeon. And based on around a sample of 315k seeds, these are the top ones. These seeds have good drops from the ghosts as well so they should be easy games to explore. As an added bonus, I added a "Chaos" feel which has as few normal and as many random feelings as possible.
- Normal
JFR-BWX-BWM
- 19 of 20
- NNNN NNNN NNNW NNNN NNNN
- Chasm
FFN-SYZ-LKG
- 8 of 20
- NGWN CCCC NNNN LCGC CNCW
- Water
HCQ-LXR-NWF
- 8 of 20
- NNWT NWNG SWWN WWWN CWCT
- Grass
BXG-RNM-MJJ
- 8 of 20
- NGTL NGGG SWNG NNNS GGGD
- Dark
DJQ-WYW-MJX
- 9 of 20
- NNDD DTND NDGN LDND GDDW
- Large
LWV-BBD-HCN
- 8 of 20
- NLLL SSNG NLCN NNGL SLLL
- Traps
PQR-GXG-TGJ
- 9 of 20
- NDGN WTNN TDDT NDTT TTTT
- Secrets
JJV-SMC-NQJ
- 8 of 20
- NSSS SNCL GSNN CNNS DSNS
- Chaos
BFN-GXM-VMT
- 0 of 20
- NCLT SDWL CLNT NSLN CTSD
This can be fun when you want to try something different, like a themed dungeon run, or perhaps try some tactics that work great with that environment.
For example:
- The water seed happen to have a Leather Armor of Flow+3 which could make things very speedy.
- The grass seed also happen to have a Leather Armor of Camouflage +3 which can be great fun on say a Sniper or a Rogue.
>Disclaimer: Image from pixeldungeon.fandom.com licensed under CC-BY-SA.
Let's discuss Ring of Arcana
I thought we could try start some weekly discussions of various items. So let's start with Ring of Arcana and see how it goes. What are some of your favorite ways of using it? Questions on how it behaves? Over- or underpowered? Remember that it also amplify curses which can be pretty interesting.