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  • I actually thought about including this case in my original post but I have tendency to waffle way too much and in the end decided against it to keep things shorter. It is a useful example to mention so thanks for that.

  • Did they even shut them down back then? I might be thinking about a different situation but I remember one of the other remake mods (was it New Vegas on Fallout 4 engine?) where they simply told the team they can't use the original audio. The cancellation of that mod happened months later and didn't even have anything to with that issue, I believe.

    Either way, this kind of scenario is something I skipped over in my initial question since banning reuse of assets in different engines is a legal thing. I mostly meant them blocking/killing projects for no "serious" reason.

    Still, it was a good idea to mention these kind of issues as well.

  • Of course, but they did go all in (or as much "all in" as they can with a good chunk of teams still toiling away on Squadron) on bug fixing and quality of life. There's a visible shift in their approach this year which is a very welcome sight for me personally.

    Will they use dynamic SM or the fact they're focusing on bugs to excuse slowdowns on other things? Sure and some of it will even be completely justified. Either way, my time with the game this year does show a noticeable difference compared to the quarterly patches of old so one thing I can say is overcoming SM did bring some changes, however big or small they are.

  • Can it change? Sure. There's just no reason to expect that based on Bethesda's approach to modding until now. I'd rather base my expectations on their past actions rather than assume the worst just in case.

  • Exactly, which is why I don't expect them to do anything hostile towards this project - both remakes have their own goals and approaches after all.

  • At the end of the day Virtuos are just a contractor - Bethesda are the ones with final say in the matter. Despite all their flaws they never really showed to be hostile towards these kind of projects (or at least I haven't seen them act that way) so there's no reason to automatically expect the worst. That's just my opinion though.

  • I never implied it is. What I meant was with server meshing online they no longer have the excuse of "we won't fix it now since we'll have to do it again after SM releases", that's it.
    I'm fully aware of the constantly shifting "Jesus tech" narrative some people (both at CIG and within the community) go with, I've been we've the project long enough to experience it all.

  • That's part of it. There's also the fact they managed to implement server meshing, which means no need to fix certain long standing issues twice, as well as the fact that the community sentiment has been REALLY freaking low after the last few years. It was about time they focused on something like this.

    I'm not sure financials would stay as they are if they kept going as usual.

  • If I recall correctly the team behind Skyblivion was (or still is) in contact with Bethesda throughout the development and had no problems with the latter in regards their work. Heck, Bethesda itself posted about the mod on their site in 2023.

    They've been aware of Skyblivion for years and there's no indication they're interested in killing it.

  • I've seen some similar musings when the report initially dropped (less detailed as those were just comments) so that's not surprising. It also lines up with some of the other things like more aggressive push towards ship sales and reports of slower acquisition of new users.

    I hope it's (mostly) just a case of lack of full data, creative accounting and greed rather than a sign of real financial trouble. It would suck if they ran out of money after all this time (especially now, since the game is finally getting into a reasonably playable shape).

  • Little time, little playing, short (?) post this time.

    I mostly played two games: Colin McRae Rally 04 and Star Citizen (it technically counts as old, right?). Didn't have time to try and fix NHL99 yet, maybe next week...

    On another note, I'm having some craving to give The Sims (original one) another chance. I love the second game and will go back to it as soon as I can but there's something special about the first title. I don't know, maybe it has to do with me listening to its soundtrack lately or perhaps I want some of the less wacky atmosphere for a change - either way, the game is calling out to me.

  • That's a pretty safe guess considering their current focus. I'm really curious what they'll show during CitCon as between bug fixes and finishing Squadron there doesn't seem to be much time to work on their usual topics.

  • Appreciate the workaround but it won't help in my case. From the same post:

    Like I've explained before, it becomes extremely problematic for ships with zero access to their components like the Drake Cutlass models, Redeemer, Connie models, Valkyrie, etc.

    That's my exact problem as neither Aurora nor C8R (the only ships I own) have physical access to components. Thanks for trying to help though!

    Edit: Alright, I checked other issues linked in the one you posted and I found another workaround that did work for me. I'll copy it here in case someone has the same issue.

    I have no idea what kind of spaghetti code connects mobiglas functionality to client date but apparently wrong time on your PC can cause problems. I'm not sure if I'm impressed or terrified.

    Thanks for pointing me in the right direction, I'm finally free!

  • I'm salty... This is the only serious bug I've had since coming back for 4.1 and it's ever present - no matter which server, ship or time of day.

  • I heard about the latter but never really thought about Steam Input like this, goes to show how easy it is to completely miss such stuff when you don't need it. Also, in case someone's confused BCI stands for Brain-Computer Interfaces.

  • Huh, the more you know... Thanks for the write up!

    I'm guessing you haven't experienced the mobiglas issue with ship changes not saving then? Looks like I'll have to test some more when I have some time.

  • I don't think news about a single tool for developers is some kind of ploy to improve their PR - most people won't even hear about it. It's just a neat piece of news since Ubisoft has been pretty good about accessibility in their games for years now.

    Giving props when deserved doesn't mean you have to forgive and forget all the bad surrounding the company.

  • Right, forgot about that since I focused purely on software side of things. Good reminder!

  • Heh, that's almost complete opposite of my experience. My time with 4.0 was really short and when I do play it's mostly solo, non-combat or pure PvE content. I haven't touched CZs or the new Align and Mine locations purely to avoid player combat.

    Something I’d like to take on would be trying to figure out which ships have removable components (manually), compare it with the unpurchaseable component list, and figure out which ships/NPCs you would want to soft-death.

    Did they fix being able use NPC components? I've seen many people talk about them either vanishing or just not working (I don't remember which at the moment). Can't say I tested it myself considering the state of Aurora so I'm basing this purely on chat discussions.

  • As problematic as AAA publishers can be, their steps towards spreading accessibility within the industry as a whole are always nice to see and worth sharing, I think. Did anyone besides Ubi and EA did something like that?

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