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Introducing "Enso" a stylised Foddian platformer in an Asian setting. There's a demo available to play right now as it's participating in the Steam Next Fest!
  • In my opinion, Foddians are best described as games that require you to learn a skill while testing your patience. Some involve some kind of platforming challenge, that can feel punishing, as a small mistake can cost you a chunk of progress.

    I don't think calling them "bad on purpose" with crappy controls is very fair, as Getting Over It, Jump King, and A Difficult Game About Climbing, to name just a few, are all extremely well polished games.

  • Introducing "Enso" a stylised Foddian platformer in an Asian setting. There's a demo available to play right now as it's participating in the Steam Next Fest!
  • Thank you for your kind comment! And for calling my clouds gorgeous :D

    I'm not new to Lemmy per se, but I am new to posting here, so I didn't really know exactly how things were going to display, especially with the automatic embeds that lots of social media sites do these days. I'll definitely take the effort to add pictures directly to the post in the future! I agree that not taking people off platform unless they really want to would be preferable, sorry!

  • Introducing "Enso" a stylised Foddian platformer in an Asian setting. There's a demo available to play right now as it's participating in the Steam Next Fest!
    store.steampowered.com Enso on Steam

    Slingshot your way to the top of a beautiful minimalist landscape. A deceptively tricky platformer where a single slip could lead to a long fall back down!

    Enso on Steam
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    My wacky indie game has reached 6000 wishlists, I made this meme to explain how it feels
  • Well, I'm glad this one is gaining lots of interest for you! It looks like a cool game!

    I have my first game called "Enso" in the Steam Next Fest right now, so fingers crossed I'll be able to gain a little traction too! Do you have any tips on how to promote your game without feeling like a scumbag? I hate the "salesman" type feeling I get from talking about my game online 😅

  • On this day 10 years ago, Microsoft acquired #Minecraft developer Mojang for US$2.5 billion.
  • Yeah, this is so true. I always play with the datapacks from vanillatweaks that allow you to recombine certain block types back into their base type. Like wood stairs back into wood block. Makes it slightly more bare-able. Do you do anything to make it better? If you do, I need to know 😅

  • On this day 10 years ago, Microsoft acquired #Minecraft developer Mojang for US$2.5 billion.
  • I think it's still simple enough, and actually simpler to get into and start playing now due to QoL improvements. I'm pretty casual, but I do run a server, and the Minecraft community who play regularly seem to mostly be asking for way more content.

  • There are two types of games
  • Going through a bit of my library...

    Elite: Dangerous - Menus Rocket League - Parkour Project Zomboid - Menus Stardew Valley - Menus Getting Over It - Parkour This War of Mine - Menus Outer Wilds - Parkour Stacklands - Menus

    Omg it's true!

  • Asshole Email Preferences
  • For those saying this is probably just the devs being lazy... Well, they took the effort to write these two lines of CSS, and took the time to make sure they displayed as the exact same color.

        input:checked+.slider {
          background-color: rgba(18, 107, 255, 1);
        }
    
        input+.slider {
          background-color: rgba(18, 107, 255, 1);
        }
    

    So there was effort to make both sides blue, whether that was incompetence or intentional, the design itself is still an asshole design and should be shamed :) Good toggle switches can be found all over the web in seconds!

  • Asshole Email Preferences

    Purposefully deceitful toggle switch colours. Am I saving my preference to receive none, or to receive all? Found on clevertap.com's mailing list service.

    !

    !

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    I wasted my time making this shader!

    Knowing when to put the mouse and keyboard down is hard.

    I made this quite detailed shader, but it only fills a tiny part of the screen... Like maybe the player will see this once or twice max, but the rest of the time this element will only take up 40x40 pixel area 😅

    What techniques have you found that help to keep you on track and let you understand when it's time to stop?

    10
    InitialsDiceBearhttps://github.com/dicebear/dicebearhttps://creativecommons.org/publicdomain/zero/1.0/„Initials” (https://github.com/dicebear/dicebear) by „DiceBear”, licensed under „CC0 1.0” (https://creativecommons.org/publicdomain/zero/1.0/)ED
    EddyNottingham @lemmy.ml
    Posts 3
    Comments 63