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NixOS - apology from the Foundation Board about sponsorship
  • What are you on about? The open letter was specifically advocating against sponsorships and advertisements of the Military Industrial Complex. I.E. private companies who specifically try to turn a profit from countries going to war. Companies that literally earn money over people's dead bodies. I think the people that wrote the open letter were very aware that being sponsored by the military was something that is hard to avoid. However there is a clear difference between being sponsored by a military and being sponsored by, like, literal death merchants

  • Ninja Tune seems to be doing mixes again!

    Holy shit it's finally happening again! I'm personally a big fan of the late Solid Steel podcast, and while I haven't gone through these mixes yet, I'm excited to see how they turn out

    • https://soundcloud.com/poolside/ninja-tune-presents-downtempo-with-poolside-dj-mix
    • https://soundcloud.com/saluteaut/ninja-tune-presents-fitness-with-salute-dj-mix
    • https://soundcloud.com/ninja-tune/ninja-tune-presents-sofia-kourtesis-fitness-mix
    • https://soundcloud.com/georgeriley-music/ninja-tune-presents-george-riley-chill-mix
    • https://soundcloud.com/jaydagmusic/ninja-tune-presents-jayda-g-fitness-mix
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    Steam keeps on winning
  • Count this comment as irrelevant if you will, but I think one of the biggest missed opportunities of EGS is mod support. They have this world-class game engine, and they do so little with it. Maybe it is because of Unreal Tournament 4 failing to take off. Maybe they think just hamfisting a bunch of this modding stuff into Fortnite is all they need, but still I feel like the EGS version of the steam workshop is an open goal. Hell, with the money they're saving from pawning off Bandcamp you can even buy off mod.io to get support for virtually no work at all. Like why hasn't this happened yet?

  • Looking for input regarding finding an IDE (spoilers: involves Emacs and Vim)
  • Would it be fair to say that Neovim attempted with Lua to bridge that gap and also make it a lot more accessible?

    I think so? Tbh I'm not very involved in the modern version of neovim but I don't disagree with them moving to lua

    I don't think you did, but I'm already aware. I even have some concerns regarding its sandbox 😅. Would you happen to know more regarding this?

    EWW (short for Emacs Web Wowser) is very basic, only really working with the HTML and not so much the css, and definitely not JavaScript. Don't expect anything fancier than a blog post to work :P

  • Looking for input regarding finding an IDE (spoilers: involves Emacs and Vim)
  • Would you happen to know to what that is attributable?

    Not sure but I suspect it's 2 things:

    • the default editor is kinda shit
    • but it is really good at editing it's configuration language: elisp

    So people have a need to change their editor, and a good configuration language to do it in. Moreover, emacs secretly comes with a bunch of built-in features, not enabled by default. It also helps that emacs is not terminal-based, allowing users to do stuff in emacs that you aren't able to do in a normal terminal (like viewing images, or searching for images on the web. Did I already say that emacs has a built-in (primitive) web browser?) and generally means that emacs users "live" in emacs, as they already have access to so many features.

    If you compare this to vim

    • good text editing experience by default
    • vimscript wasn't all that great (lua is better but neovim is still a very good editor so the drive to fix all it's warts isn't quite there)
    • it is terminal based, so you can't do some of the funny stuff that emacs allows you to do

    Did I understand you correct in that customizing Spacemacs is a completely different beast?

    Correct.

    So knowledge acquired related to it doesn't translate well to Vanilla/Doom Emacs and vice versa?

    I wouldn't quite say that. It is more that you are probably going to need some prerequisite emacs knowledge to make the best use out of spacemacs' layer system. To figure out how spacemacs works, you first need to have a basic idea of how emacs works. Doom is a bit closer to the metal, so you need to know less in order to properly customize it

  • Looking for input regarding finding an IDE (spoilers: involves Emacs and Vim)
  • Oh! Emacs fanboy here!

    I think that one of emacs' surprising great points is that there is a plugin for a lot of smaller languages. If you're working with a language that has no special text editor love at all you're likely better off using vim but if the language authors made a plugin for their language, it's likely either going to be for emacs or vscode.

    As for distribution vanilla emacs Doom emacs. Spacemacs has a bespoke customization system involving layers that is not all that friendly towards copy & pasting code from the internet. Doom emacs customization leans more to the vanilla side which can help if you need to solve a problem in your workflow.

    (Obviously vanilla emacs works best in that regard, but I can understand not wanting to start with default emacs straight away)

  • Unison | A friendly, statically-typed, functional programming language from the future · Unison programming language
  • I think that when it comes to functional programming with effect systems, unison is currently the closest to showing how it is actually done. Koka and languages like Effekt are of course very nice, but they don't show much going for them besides the example nondeterminism and exception effect. Verse, that language that was going to be used as Fortnite's scripting language, also plans on adding these effect systems a la Koka.

    Overall, I think one of 2 things will happen:

    • unison will slowly gain more and more adoption and grow out to become a formidable niche language
    • Verse will blow unison out of the water and everyone who once even considered unison will be moving to Verse instead
  • What are the differences between linux distributions?
  • This Arch story reminds me a lot of a r/talesfromtechsupport story that went remarkably similar but had a less happy ending for the Linux enthusiast, where he basically disabled the TPM and couldn't access the company network because the network seemed to only allow trusted machines.

    Can't find it right now but maybe I can do some digging once I'm on a computer

  • Dutch election: anti-Islam, far-right Geert Wilders set for big win
  • Right now people are theorizing 2 possible coalitions, the first one is PVV - NSC - VVD and the other one is GLPVDA - NSC - VVD - D66. This means we're either getting a far-right populist as the prime minister or we are getting a coalition that will get us absolutely nowhere and will change nothing from the status quo, while also likely destroying leftist support even more because of how little to coalition will be capable of vs. what the leftist party (GLPVDA) promised

    We're not doing okay

  • Comparison between NixOS vs blendOS vs Vanilla OS: what to pick and why?
  • ah I think that's where I'm at odds with a lot of lemmy NixOS users then 😅, since I am and have always been pretty hesitant to recommend NixOS to anyone in particular. I find the upfront costs of NixOS too big for me to recommend the OS to anyone who wasn't already looking into it and knows its downsides and upsides.

    I do agree however on the fact that using nix is purely beneficial. It doesn't hurt if you just add a .nix file to your project, since it doesn't do any harm to an already existing project. It can just install your build tools and then consider itself done, and if you don't happen to like nix after all, the new installer makes uninstalling easier than ever. There is pretty much no downside to downloading the package manager, something I can't say about the OS.

    Having said that, I don't think nix should be the end-all be-all standard in package management. I'm sure there will be other package managers that will be better than "nix but with yaml sprinkled in", and are capable of improving the state of the art. At least, that's something I hope to happen. For example, I have reservations about using a full-blown programming language for doing my project configuration (see people's problems with Gradle for why you might not want that). I think a maven-style approach (where you'd have just limited config options, but can expand the package manager's capabilities by telling it to install certain plugins (in the same config file!)), could be worth looking into, and I'd be lying if I said I wasn't on the look out for a potential better nix alternative

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    *Permanently Deleted*
  • Alright as someone who likes Haskell and has dabbled in unison before, I believe I can answer all these questions for you:

    • Why is helloWorld there twice?

    It is common in languages like haskell and ocaml to first mention the type of a function, so in this case:

    • the type of helloWorld is '{IO, Exception} (). That is it's type signature (important for later)
    • the implementation of helloWorld is \_ -> println "Hello, World!"
    • What's the ' for?
    • What are the () for?

    Here is where I have to get into the nitty gritty of how unison actually works. Unison has what programming language researchers call an effect system. The type signature of helloWorld indicates that it can perform the IO and Exception types of side effects, and these need to be handled. (in this case, they are handled by the compiler, but other types of side effects can be handled by the programmer themselves)
    However, for reasons Unison does not like dealing with eagerly evaluated non-function values with side effects. For this reason, there is '. Essentially, what it does is turn a value into a function that accepts () as it's argument. We could therefore say that the type signature of helloWorld is also () -> {IO, Exception} (). The last () indicates that, next to it's IO and Exception side effects, it also returns () as a value. This is because, in functional programming languages, all functions need to return values (or run infinitely, but that is for another topic)

    Now I've been used to functional programming for quite a while now, so things that seem natural to me can be absolutely woozy for anyone not used to this paradigm. So if anything still feels vague to you feel free to comment

  • So, Unity is charging game developers per video game install now...
  • Whatever metric they use to track installs has to prevent abuse like this

    I would be eagerly awaiting a follow-up response from unity from this, because as it stands right now, consensus among gamedev circles is that unity won't prevent abuse at all, which is just awful for multiple groups of people.

    • someone paying for your game and then re-downloading it every hour would cost you $144 a month
    • someone paying for your game and then re-downloading it every 5 minutes would cost you $1728 a month
    • web games exist, and if the Unity Runtime Download metric is used there, well, that is going to be an expensive bill for anyone putting any sense of monetization in their web game
  • So, Unity is charging game developers per video game install now...
    blog.unity.com Unity plan pricing and packaging updates | Unity Blog

    In January 2024, Unity will introduce a new Unity Runtime Fee based on game installs. Prior to this, Unity subscription plans will add cloud-based asset storage, Unity DevOps tools, and AI at runtime at no additional cost.

    Unity plan pricing and packaging updates | Unity Blog

    So today Unity announced changes in how they are going to monetize their game engine, and it is, rightfully might I add, poorly recieved Here is how much youtuber Dani would have to pay unity if they consider his games to gain over $200k in revenue !Dani's hypothetical unity payments

    Now I don't know how much tracking crackers and re-packers remove from the games getting cracked, but if unity were to count cracked games as a valid install (and they will count every install of a game they are aware of), thn piracy could seriously bankrupt indie devs. Like, not just losing them revenue, but actively losing them money. While piracy is already in an ethical grey area, I think that is just a bit too much. So, I want to raise awareness of this, and with it I have 2 questions to ask:

    • Do the people that crack games make sure to remove the ability of unity tracking cracked installs?
    • If the answer to the previous question is "no", how do we make them aware of the fact that it is probably for the better if they do this?
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    Why Static Languages Suffer From Complexity (and type-safe printf implementation without macros)

    I think, especially in programming language communities, that there tends to be a preference towards making a static language for their compile time guarantees, and this is a pretty concrete counterargument as to why people find dynamic languages "easier to program in"

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    Crazazy [hey hi! :D] @feddit.nl
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