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Zelda 64: Recompiled for PC - Majora's Mask Release Trailer

cross-posted from: https://sopuli.xyz/post/12488692

> Zelda 64: Recompiled for PC - Majora's Mask Release Trailer > > [Wiseguy's notes, copied from the video description] > > Play Majora's Mask natively on PC! Download here for Windows or Linux: <https://github.com/Mr-Wiseguy/Zelda64Recomp/releases>\ > Project does not include game assets. Original game is required to play. > > For more details about this project, check out the full explanation at <https://github.com/Mr-Wiseguy/Zelda64Recomp>\ > For more details about the main tool that was used to make this project, check out <https://github.com/Mr-Wiseguy/N64Recomp>

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Zelda 64: Recompiled for PC - Majora's Mask Release Trailer

[Wiseguy's notes, copied from the video description]

Play Majora's Mask natively on PC! Download here for Windows or Linux: <https://github.com/Mr-Wiseguy/Zelda64Recomp/releases>\ Project does not include game assets. Original game is required to play.

For more details about this project, check out the full explanation at <https://github.com/Mr-Wiseguy/Zelda64Recomp>\ For more details about the main tool that was used to make this project, check out <https://github.com/Mr-Wiseguy/N64Recomp>

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Reshade 6.1
  • Hadn't heard of this before

    ReShade is a generic post-processing injector for games and video software developed by crosire. Imagine your favorite game with ambient occlusion, real depth of field effects, color correction and more ... ReShade exposes an automated and generic way to access both frame color and depth information (latter is automatically disabled during multiplayer to prevent exploitation) and all the tools to make it happen.

  • InitialsDiceBearhttps://github.com/dicebear/dicebearhttps://creativecommons.org/publicdomain/zero/1.0/„Initials” (https://github.com/dicebear/dicebear) by „DiceBear”, licensed under „CC0 1.0” (https://creativecommons.org/publicdomain/zero/1.0/)AU
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