The game is good despite DND 5e's rules, not because of them.
Unfortunately, DND is mega popular. Many people have never played anything else. Many people have never even played it. So any discussion about it has a "of course 15 strength is +2, isn't that just how RPGs work?" segment where you have to establish that DND is in fact weird.
I find all the party members insufferable. I change their classes almost immediately for better synergy or I switch them out for the soulless NPC's Withers has. Ironically, I've been D&D 5E Dungeon Master numerous times and I find the party members to be absolutely authentic characters real people would play. Good work Larian, ya made the characters so table top believable that I want to find a new group to play with.
I don't think the writing is particularly good, and it is particularly problematic in Act 3. The pacing falls apart, all urgency disappears and there is also a big problem with the villains. Gortash and Orin are pretty bad characters and the nebulous blob that is the Nether Brain is not a compelling antagonist. The Emperor is a pretty interesting character, but he sadly doesn't really play out as an antagonist - which I find a massive waste in itself. It also felt like some parts of the plot only make sense if you're playing as Dark Urge.
The companions all being extremely horny and protagonist-sexual gives off a weird vibe, and the progression and design of the relationship system is extremely bad. As an example, Shadowheart can say you're her soulmate that changed her whole life on like the second day you spend together! There is also a severe lack of bonding moments that are purely adventure party/friendship and not avenues for everyone else to hit on you.
There being literally 0 consequences for dabbling in Mind Flayer powers felt weird and bad and generally undercut the impact of the entire main story. There is no reason not to fill out your whole tadpole tree (including becoming half illithid), and there is no reward for completely abstaining. No specific dialogue, no impact on the ending. Not even an achievement.
Lots of small attempts at fanservice for fans of BG 1&2 feel like surface level lipservice made by people who never played the originals. The Flail of Ages being a shitty rare regular flail sold in a random shop is just depressing.
I wish they left more BG 1&2 characters alone if they didn't know exactly what to do with them. Jaheira is mostly fine, but even Minsc felt out of place and shoehorned in and the character assassinations of Viconia and Sarevok just felt terrible. Especially since the role of both of those characters in the plot could have easily been replaced with brand new NPCs.
On a similar note, it strikes me as extremely weird that they seemingly outright refused to have any voice actor reprise their role. Heidi Shannon has disappeared from the face of the earth so Jaheira needed to be recast, but Grey DeLisle (Viconia) and Kevin Michael Richardson (Sarevok) are still out there working for example and Jim Cummings (Minsc) was asking random fans at cons to remind Larian he exists.
Seriously, though. In the last act, Baldur's Gate was so huge and took so long to explore that it destroyed the momentum of the overall story. (The evil army is invading! Oh wait, they are now hiding underground doing nothing, so that you can take your time exploring the city).
The game is not that big, it's far more linear than advertised, the maps aren't really that big, and loot is lacking. The only reason people have 100+ hours is due to extensive conversations, dialogue, and the fact that it gives you no direction. Once you know what to do and where to go, the games shortness becomes apparent. The spell list is underwhelming, and so are the number of classes available. Not producing an expansion is going to hurt longevity, and eventually, people will stop playing because of it. The level cap sucks. Yes, I know, you dont need to be level 20, but who cares if you're brokenly op? It's supposed to be fun, and believe it or not, there are people (like myself) who DO enjoy grinding levels, and there are more of us than people realize. The level cap is a huge miss. The story is not that great (I'd even go so far to say it was very clearly rushed), and the only thing holding it up are the party member quests, which are far too easy to fuck up thanks to the lack of direction. Exploration is strongly discouraged due to the abysmal loot, and it feels unrewarding. There aren't enough legendaries, and you often stick with the same weapons throughout the campaign and are rarely encouraged to try something new. Also, horny companion system makes no sense. Please, please tell me why I was a complete, total shithead to gale and halsin yet they still both "confessed their love" to me? Like, I literally went out of my way to earn their disapproval, and I chose the shittiest dialogue options with them every opportunity I could, and they still said they wanted to sleep with me. Wtf?
Gale's "bad" ending is actually the best ending in the game.
Who cares that he doesn't get character growth, he disappointed a cat and an old man, HE'S A GOD! Seriously, nothing else matters. So what if Ao is going to make him earn his spot on the pantheon? He's immortal, he has literally forever to do it. Sure professor Gale is fun and more chill, but he's still mortal. In six months Gale does what Vlaakith has been attempting for centuries. I don't know how you can be disappointed in someone for successfully becoming a god
I strongly dislike turn-based combat and I would love an option for real time combat. I just want fights to be over, they distract me from enjoying games. With real time combat I just mash the same attacks until it is over. BG3's combat is a fucking chore and it's the only reason I abandoned the game on the second map (in that monastery ruin).
I hate multiplayer in pretty much any game where there's a lot of menuing. And being able to wander off? There's a reason you don't split the party IRL and it holds here. Having a shopping session also is boring IRL and it is here, too. Oh, there was important plot stuff happening? I didn't know the other person was in a conversation.
The original vision for the game would have been better. EA was more interesting.
Pacing and toes of gear is done poorly. There's swords for days but only 2 interesting tridents, war picks, or hand axe for example. There's barely any usable druid gear (anything that actually matters if you wild shape). And the most useful stuff for monks is found only in act 3.
A lot of people are nitpicky only because it won so many awards and it's not their own perfect game (if such a thing exists).
I still give this game a 10/10 for what it is. Despite knowing if it baked another year it might have been so much more.
I dislike most if not all party members. Like not always actively dislike, but don’t care much what happens to them. Even if the writing and voice acting is more than decent. Too grimdark and fucked up is how I would describe it. It’s like Larian took all the criticism about previous games being too lighthearted and overcorrected. And not in particularly relatable ways, feels more like they sat down and brainstormed intensely in nerdy excitement and with little depth or restraint about what would be cool and extreme and fucked up, and oh wouldn’t that be awesome… creating freakish caricatures with oh so dramatic and cursed backgrounds rather than you know, relatable flawed characters. Of course I only feel like this because much is done very well and so any missteps are more striking.
I kind of hate how you can not only nope out of nearly every puzzle with lockpicking but rogues get like half a dozen bonuses during the skill check so why are you even rolling the damn dice?
This game is great, but if it came out only a year or two after BG2, it wouldn't have been as highly praised being much smaller and also because contemporaries would have been on par mechanically.
free Orpheus and have him protect you from the brain worm. Instead you have to forcefully ally with the dubious deceitful dumb hentai face dream guardian.
The alternate party member NPCs are generic stereotypes, and far less interesting for that. They don't hold a candle to the NPCs in something like Wrath of the Righteous, who subvert expectations in a wonderfullly interesting way.
There is no point in fights. They are easy and eventually the game has you pass them either way.
There is no point in loot and items. You can win fights either way.
Its just a linear story telling game..
There are so many side quests and shit all over… your quests list has hundreds of quests you aggregated over the time and most of them are useless, easy, useless rewards and so on.
The plot of the main story is so convoluted and complicated to follow especially when playing over a long period. Adding to that all the distractions of side quests…
Its not an rpg game where you progress with spells and items and and experience… you can have whatever bullshit items you find and still win every fight.
The DnD aspect made the combat worse than Divinity's Original Sin's combat. DnD is probably fine on table top setting, but as a video game, it's terrible. Auto/normal attacking was the strongest build in BG3...
Haste isn't a great spell, even twinned by a sorcerer.
The moment the caster loses concentration, the recipients lose an entire turn. Even if the fight lasts a few turns and you manage to keep concentration, you're sacrificing a lot of action economy for that extra action. And if you do lose concentration, you're likely in a net negative for action economy.
At higher difficulties, it's even worse. The extra action only grants at most one attack (the extra action ignores the Extra Attack feature). And enemies are smart enough to do everything they can to pile damage on your caster until it drops.
It's not a bad spell, but it's not the gamechanger lots of people seem to think it is. Especially with items like haste potions and haste spore grenades, which can't be interrupted (though still need to be timed well).
Act 2 killing everyone just because I went to shadow land first is super dumb and bad. An escape scene during the chaos of wing mommy would have been perfect.