I'm currently dilating and while not the same it does involve cramming a rigid object into a sensitive area. Have to say from where I'm at I still don't understand the appeal of sounding
The most complex Atmos system you can build is 24.1.10 so that’s 35 audio output channels. Sure the audio is packed on disc in 12-16 channels. But Atmos is object based, the Atmos receiver can calculate where the sound should play across those 35 output channels.
I was aware that there was algorithmic expansion that could be done, but I did think it was a maximum of 12 real channels (L, C, R, SL, SR, RL, RR, sub, 4x overheads)
What are the other 4? Do they add channels between the ear height and overheads?
I need to hear what this connector would sound like when connected to an actual Dolby Atmos system. Do the crackles and pops get spatialized and make an impromptu symphony going around your room? The people must know!
I started paying attention to this stuff back when Dolby Pro Logic was new, which was a pretty clever way to get surround effects using only left and right audio channels. Left and right channels went directly to the front left and right speakers, but it also compared wave forms coming from the left and right channels. Any wave forms that matched got sent to the center channel (like most on-screen dialog) and any that mismatched got sent to the rear surround speakers (noise, ambience, etc). It wasn't perfect by any measure, but it was a pretty clever hack.
I always thought backwards-compatible FM stereo was pretty cute --- transmit L+R channels as before, so they can be picked up and played without trouble with mono equipment, and transmit L-R separately. Just add or subtract to get the L or R channels.