Oof: Suicide Squad: Kill the Justice League lost Warner Bros. $200 million—which is $25 million more than the original 2016 movie cost to make
Oof: Suicide Squad: Kill the Justice League lost Warner Bros. $200 million—which is $25 million more than the original 2016 movie cost to make

Oof: Suicide Squad: Kill the Justice League lost Warner Bros. $200 million—which is $25 million more than the original 2016 movie cost to make

Business majors confused that the things they were taught in school are failing to generate piles of cash.
where they were taught that bad content generate tons of money?
More about monetizing everything, preferring services over products, designing for maximum profit, making anti-piracy a higher priority than performance (when pirates just remove that part entirely and end up with a better experience than paying customers), etc... they aren't necessarily trained to produce bad content, but the bigger publically traded studios generally seem to be going down the enshitification path while smaller studios or teams continue to put out fun games that don't just feel like a money sucking machine with a video game mask on.