https://www.youtube.com/watch?v=mq7Jg_1hGTo&pp=ygUic29ueSBjcmVhdGl2ZSBlbnRlcnRhaW5tZW50IHZpc2lvbg%3D%3D "Ten years from now, we will be living in a more multi-layered world where physical and virtual realities overlap without boundaries," says the entertainment and hardware company. With the number ...
The basic physics is, there is no known way to project a hologram pixel (as in, a point that looks different from different angles) in mid air without some solid substrate.
Closest approach so far has been projecting voxels on smoke or water mist, that look the same from all angles.
Both of these approaches have been integrated with touch response, yet they still fail the fundamental part of "free standing hologram".
It gets even more pathetic when someone calls "hologram" a 3D model projected onto a 2D display (cough EuroVision 2024 cough).
If you're referring to the Xperia 1/5/10 series, there were earlier models by other manufacturers with a 21:9 aspect ratio. I believe LG were the first to do it with the Chocolate. Sony have certainly become the flag bearer for that aspect ratio in recent years, though. You're correct that their sensors are used by many other manufacturers, however I think the biggest advancements in smartphone photography have really come from automated software processing which Sony is also not a leader in.
Anyway, it was mostly a joke about the static nature of their recent devices (which I would argue has often been a good thing i.e. headphone jack and SD card slot). I'm sure there are plenty of areas where they have innovated in the past.
AR glasses: hopefully... but based on previous experiences, fat chance they'll get that high-res, compact, and slim in the next 10 years. Still wish them luck at trying.
Projected holograms, VR interaction, etc: ...sure, once you get those AR glasses figured out. IRL, it's not gonna happen.
Controllers for AR, rendered in AR... that's anyone's guess. Lot of creative space in there.