Is there something new underneath a whole bunch of familiar game elements?
"Basically, fast-paced interesting ADHD gameplay. Combination of Dota 2, Team Fortress 2, Overwatch, Valorant, Smite, Orcs Must Die."
That's how notable Valve leaker "Gabe Follower" describes Deadlock, a Valve game that is seemingly in playtesting at the moment, for which a few screenshots have leaked out.
The game has been known as "Neon Prime" and "Citadel" at prior points. It's a "Competitive third-person hero-based shooter," with six-on-six battles across a map with four "lanes." That allows for some of the "Tower defense mechanics" mentioned by Gabe Follower, along with "fast travel using floating rails, similar to Bioshock Infinite." The maps reference a "modern steampunk European city (little bit like Half-Life)," after "bad feedback" about a sci-fi theme pushed the development team toward fantasy.
thats basically what i came here to post, zero interest whatsoever in whatever this is. i don't even like 'lane' maps in FPS games which is i genre i actually like sometimes.
Yeah, but they did Half-Life: Alyx after that and they reshuffled the cliffhanger ending of Episode 2 via the G-Man's cosmic reality altering shenanigans in it
Tbf, it would actually be kind of funny if they also left the new cliffhanger ending sit unresolved for 15 years
Kind of, but he later publicly regretted doing so cause he said that for all the previous HL games, the story was built by him and the dev team in tandem, so it was more like an absolute first draft just by him, and he thought it was unfair that he decided to just abandon their previous collaborative way of working to announce himself as the authoritative voice on Half Life.
No game has convincingly built on the actual foundations of Team Fortress 2 yet, and now even Valve seems to think the design of that game belongs in the dustbin, compared to just trend chasing.
There are similarities, but Overwatch bears way more similarity to a MOBA with a wide variety of heroes using hard coded interactions rather than TF2 which uses a smaller selection of classes with variety within the class, who usually have some degree of shared systems and interactions.
TF2 still gets new player tech discoveries due to the design being more open in the classes interacting with the map and each other. The issue kind of is that this is due to TF2 being "antiquated" in having not been designed for competitive professional play, and having been essentially put on maintenance mode, so there are less devs interested in going in and "fixing" things.
never liked moba mechanics especially "lanes" aka let's just make one map and force people to play in just one part of it because their favourite character can only play a certain role and that certain role can only play on one part of the map. and there's too many games and labels being mentioned here if this is accurate i doubt it'll be any good but we'll see.
Y'all remember Battleborn? That hero shooter with minions and lanes that released right at the same time as Overwatch and got absolutely buried? This reminds me of that.
That said, I feel like if anyone can knock OW2 out as the top hero shooter, it's Valve - and if there's any good time for them to do it, it's now. Although for my money the best take on the genre is still Titanfall 2.
they probably got confused and meant to say Half Life 2's art direction, which was headed by the same guy who was behind the art direction of the first Dishonored game.
While both games sport a lot of incredibly similar stylistic choices, only Dishonored fits that ''european city steampunk'' description, and even then, D1 is more Oilpunk than steam.
yea, how is Boneworks/Bonelab still the benchmark for VR gameplay. like sure the game structure and level design is basically at the level of a tech demo/tutorial, and Bonelab loading times are basically unplayable for a standing VR experience, but the gameplay (world interaction, physicality, movement, etc.) is good enough that i can't really get into other VR games without being very disappointed at the lack of arms/body/legs and physicality. Half Life Alyx sucks in comparison, i hate playing as floating hands with slow walking or teleport movement with no climbing (the jump is a teleport move). pretty much the only other VR games i like at all are vehicle sims like VTOL VR or Iron Rebellion.
Ah, I'm more of an HL:Alyx person. Imo, the arms and body just don't add anything until you've got full body tracking and the whole physics based thing just doesn't make sense without force feedback. The whole power of VR is create a world that you can do things you couldn't do in reality, for me. Almost all my VR equipment I bought used except for some bhaptics stuff which performs brilliantly under Alyx. It wasn't bad in Boneworks and did add to the experience, but Alyx is so top tier in its development and story that I just don't really compare it to Boneworks.
If they want to copyclone their way into esports relevancy they should just rip off an indie one honestly. Do the 3D VR version of Killer Queen, I dare you.