The only people that are going to stop this behavior are going to be Valve. They need to get on the stopkillinggames.com bandwagon because they are affected the most.
All these constant demands for refunds because a developer violates the terms of agreement by adding DRM or additional online service requirements months after the initial release that makes your product now unplayable is more than a trend. It's the future of the steamdeck if Valve doesn't do something about it.
idk... I feel like Valve might be the one with the power to stop this already with refunds. It sucks for them, since they'll lose their cut of the sale, but if they refund thousands of copies at full price, it adds a financial disincentive for publishers.
If Valve made it a policy to automatically refund games to anyone who asks after DRM is added, that might help encourage more users to request refunds, so publishers might be less inclined to add Linux-breaking DRM (good for Valve), and get more goodwill from gamers, but it will also cost Valve more in fees, and encourage publisher pushback against Steam's perceived monopoly.
I have no way to speculate which of those incentives is more important for Valve.
I’m starting to think this stuff is on purpose now. Release game get good sales add drm so some peopl can’t play. Still have good better sales then you would have.
There were shenanigans then as well, remember Ecco the dolphin? Well it was made extra difficult so you couldn't beat it in a weekend (as it was usual for rentals).