I've caught myself thinking this a lot, game guides, reviews, everything was so much easier digging around in when it was written. Now we have to sit and fuck around with timestamps and waste time instead of just ctrl + f what I need.
Here's a tip for YouTube, than might come in handy.
In videos that have subtitles available, you can go to the bottom of the description and hit the Show Transcript button. It opens the transcript on the right, and you can search in it. The negatives are that it's not always available, and when it is, and it's automatically generated, it might be inaccurate/misspelled, especially for niche technical terms.
Static recompilation is the process of automatically translating an application from one platform to another.
How is this related to the decompilation project?
Unlike N64 ports in the past, this project is not based on the source code provided by a decompilation of the game. This is because static recompilation bypasses the need for decompiled source code when making a port, allowing ports to be made without source code. However, the reverse engineering work done by the decompilation team was invaluable for providing some of the enhancements featured in this project. For this reason, the project uses headers and some functions from the decompilation project in order to make modifications to the game.
It’s obvious this is the next level for retro gaming.
All modern emulators are dynamic recompilers, its the the present. Static is arguably worse but has some upsides. It’s just that the n64 emulators have been quite stagnant.
It appears to be his real voice, but the way he has narrated it has some really strange inflections and is generally monotonous, which gives it that ai generated uncanny feeling.