Solo dev behind roguelike hit Balatro expected to sell "maybe 10 copies" and go back to their IT job - but they went on to sell one million copies instead
Solo dev behind roguelike hit Balatro expected to sell "maybe 10 copies" and go back to their IT job - but they went on to sell one million copies instead
www.gamesradar.com Solo dev behind roguelike hit Balatro expected to sell "maybe 10 copies" and go back to their IT job - but they went on to sell one million copies instead
"So grateful I get to do what I love as a career now"
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I can't fucking imagine that a game more addictive than drugs is not gonna success.
27 1 ReplyI surprised he was able to release it, I wouldn't have time with all my balatro games.
5 0 Reply
Roguelike is such a hit or miss, but when it hit just right, it's awesome!
The "one more try" factor is through the roof with this game.
11 0 ReplyStories like this are what motivate people to keep working on their side projects.
6 0 Reply