The biggest "narrative dissonance" in adventure games set in the modern day is the lack of retail stores.
The biggest "narrative dissonance" in adventure games set in the modern day is the lack of retail stores.
Need a screwdriver? Better hope there's one lying under a brick in a back alley somewhere!
I know that simply buying every solution you need would make for a terribly silly game, and I can pretty easily ignore how little sense that makes while playing, sure. This isn't a complaint, exactly. Just something that went through my head earlier.
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