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How do you deal with the situation where you are invited to play a game, only to find it's wildly complex and takes 4 hours to finish, and you find yourself not wanting to play it within minute 5?

This has happened to me a few times. One I remember was the game Alchemist, where I just sat there confused as hell for 4 and a half hours while three guys were all talking about strategies. Tonight it was Terraforming Mars, where I was told it would be a 3 hour game, but by hour 4 we were halfway done. This time I said "it's 11pm, I have work in the morning, this will be my last hand" and the host got very passive aggressive with me. I just don't know what to do in these situations.

Also is there a word for this? My girlfriend said I was "held game hostage" but I don't see that used in my searches.

Update: I sent an apology for leaving early, and he wasn't too frustrated about it and understood my frustration which was nice. I told him I didn't think it was my cup of tea since it was so dense, but he kept trying to sell me on the game.

I just gotta learn how to decline with this guy, he is a bit of a "won't take no for an answer" person, but I'm still learning to be firm with boundaries.

I'm really a 45 minute or less person, and prefer games with like... 5 rules. I have communicated that before, but he really wants me to play the games he loves which I take as a compliment.

He did have me playing Dominion for a while, and that was a time when I just would suck it up and play for his sake since he was going through a divorce. We literally had the parks and rec sketch where I said "I don't really like Dominion" and he said "what do you mean? You've played all the games!"

He housed me when I was homeless, so it's hard for me to decline things with him since he showed me that huge kindness.

63 comments
  • So the people teaching the game with you should make sure everyone is aware of the game time and expectations, first of all. I love board games, but would be a bit irritated if someone expected me to play Terra Mystica at a moments notice. The only exception that comes to mind is if they're cool with ending it early because I wouldn't be able to play the whole time.

    Since your friends don't seem very responsible, you have to do more legwork. I would ask which game is being played, and what the expected game time is. In addition, let them know your time limitations and that you'll have to leave by a specific time whether your finished or not. This may lead to less invitations ("lets start a game of Twilight Imperium 3 at 830 Pm on a Tuesday night! but lets not invite Meep_Launcher because he'll leave the game early") but at least everyone will be aware of the situation before hand.

    Ideally, your friends will work around the person with the most restrictive schedule, "only 2 hours? lets play some love letter, DND Inn fighting game, and Port Royale". If they really want to play Monopoly, you can suggest a better time when you would be interested in playing where you'd have sufficient time to finish the game.

  • I'm regularly your friend that plays long as fuck games, but I always make sure that anyone I invite for these long games is acutely aware that they're in this for 4 hours and if that's not ok with them to tell me and we'll play something else. I kind of get the annoyance you host had when you abandoned the game midway, but it's really on them to manage expectations, especially when playing with adults with obligations. It is also up to them to figure out that when you explain a new game, it's going to take longer to play.

    So really no fault of your own, and definitely don't apologize for having work in the morning, but it seems your friend is not that good at managing expectations and that means you'll have to do it yourself. Ask ik advance what game you'll be playing and watch a review or video of it (you can also watch a live game on Board Game Arena), and yeah you'll probably miss out on some great games that look bad from the outside but if not spending 4 hours playing a game you don't enjoy is more desirable to you then that's it.

    You could also, of course, try communicating with your friend about your grievances. I don't know what good will come out of that discussion but I don't think it can be that bad.

    • The problem here is this friend communicated it was a 4 hour game but it's actually 8 hours.

      It's so unreasonable to just expect people to stay longer then what everyone agreed upon

      • Going by BGG Terraforming Mars is a 2 hour game. New players learning the rules and building engines instead of pushing objectives can lengthen the game, but 4 hours is pushing it and there's either a problem with AP, people not paying attention, or people not taking their turn.

        If that's regularly the case I can see why OP doesn't want to play longer heavier games. 2 hours of Terraforming Mars is fun, 4 hours is a slog.

  • Take your phone out, look at it, get a slightly concerned look on your face that quickly turns to fear, run out the room yelling "No No No NO No No No No No they're not meant to be here this soon", destroy your phone and start a fresh new life.

  • Terraforming Mars is such a slog even when you know what you're doing.

    Honestly it sounds like you need to communicate expectations ahead of time, and just make it clear you'll leave after X time regardless, that's not an unreasonable request. I don't think you did anything wrong in your example.

    • The game is mechanically much better when the card drafting rule is used, but that easily adds another hour of playtime, which is why I never bother with it.

  • It doesn't matter what game you're playing. You communicated your availability and it ran out. "Hey gotta go, GG"

    Then tell them your not interested in finishing the game later

  • If you communicate a hard stop time and this happens when you say you have to leave it might be time to start declining invitations. If you didn't communicate a hard stop time and they communicated a much short play time than reality it sounds like you're both a bit at fault and you two should talk about it.

  • Learning a board game if no one's played it before can easily takes an hour and sometimes more in addition to the suggested play time, to figure out the set up and fully read and understand the rules.

    I don't know what kind of friends would be upset at you being tired. The only time I might be annoyed is if you continually overcommit (ask to play a game you know takes all night then leave early).

    I suggest you tell your friends whenabouts you need to leave, at the start and/or the middle of your hangout so they can set their expectations accordingly.

    If the Alchemist game you think you would enjoy if you just weren't confused by the gameplay, have someone walk you through it, looking at your hand/pieces and tell you what to play and why for a round. I think part of the issue is that you need to communicate early and clearly so that you don't have to suffer in silence. A board game hangout shouldn't be something you dread; if it is then do something else. If it's that the game just isn't sparking your interest, 5-10 minutes into the rules you can stop and tell them that this doesn't feel interesting.

  • This is why I always do research on the game before playing it. Optimally, I'll download and read the rulebook, but "let's play" videos work in a pinch. (Or if the rulebook is a bit obtuse.)

    Of course, if you don't know what you're playing beforehand, then it's up to the host(s) to teach you, and it all depends upon how good they are at teaching (and how good you are at paying attention). These situations are obviously much more dodgy, so I try to at least peruse the rulebook a bit and keep it nearby during the game so that I can look up rules during other players' turns.

    Finally, it does get easier. It does take time and energy to learn these more complex games, but the payoff is more interesting and satisfying game experiences. Every time you play, you learn a little more. Of course, if you aren't getting any enjoyment out of it at all, you might want to stick with lighter games.

  • Ask what game you're going to play and read about the game? Learn the rules in advance?

  • I just sat there confused as hell for 4 and a half hours while three guys were all talking about strategies

    That's partly on you. If you don't understand the game, you should probably be speaking up and asking for help to understand it. I'm a seasoned player who wins more often than not, and I will still ask other players about why certain mechanics are the way they are, or if something doesn't seem to make sense. If nobody's willing to pause things for 5 minutes to help you understand, they're a shit group and you should stop playing with them. On the other hand, if they're trying their best to make you understand, then either:

    • They're all shit teachers (this is entirely possible, btw) and you need to find out what games will be played beforehand and do your homework before game night
    • Accept that certain game difficulties are way above your head and stick to easier games. This level might change as you play more and absorb game mechanics and strategies.

    --

    Tonight it was Terraforming Mars, where I was told it would be a 3 hour game, but by hour 4 we were halfway done. This time I said “it’s 11pm, I have work in the morning, this will be my last hand” and the host got very passive aggressive with me.

    Nothing wrong with that. Ideally you'd want to say that before the game, but I wouldn't blame anybody for going into a game with 3 hours and thinking that was enough time. On a side note, Terraforming Mars is one of those games where it doesn't really matter if a player leaves halfway through, anyway, so they were just being a jerk.

    --

    you are invited to play a game, only to find it's wildly complex and takes 4 hours to finish, and you find yourself not wanting to play it within minute 5?

    As for your original question: Start asking how complex a game is beforehand, and how long it takes. Simple. You may need to adjust the answers you get according to the person replying you, or check out game ratings on BGG.

  • anyways Terraforming Mars hardly lasts more than 3 hours. I’ve had games at it that lasted 1h45’. It needs that everybody prepare their turn on other player’s turns, and when it’s up to you, you just execute what you planned.

  • I got the opposite problem. I sit at the table and then get a super easy, super random game that lasts an hour and I just get irritated to waste an entire hour doing something that I feel trivial and random.

    I’d rather play a 4-hour complex game but with lots of player agency rather than a 60-minute dice fest.

63 comments