I love how in addition to this unhinged shit, he slides the implication that $70 is the price of a game, you know. $70. The price it's always been. The correct price of a game. Why, every single game has costed $70 since time immemorial. I remember heading down to the video store and paying $70 for a revocable temporary license for an Atari game (subject to activation server uptime) back in the 80s! Who doesn't?
Actually ai think atari games were more than that adjusted for inflation. The real issue is that games are cheaper than ever but they refuse to actually make them well. Like, fi they scoped and planned their projects reasonably they could make AAA games just as good for cheaper without anyone knowing or caring. Instead we get extra high rez assets and crunch.
Funny enough some games really did cost this much back then, I saw one of those old Sears catalogs of NES and SNES games for sale and some of them were $70 back then, too.
Nowadays though, the games aren't even finished and they're trying to get you to buy content for the game that should have been in the base game itself, not to mention you don't even own the games, just a temporary license and if the service goes down, so do your games.
Yeah, whenever fast food places and stuff have a tip option, i ask the staff if they're actually getting there tips. I don't trust digital tips at alllllllllllll!
You know you can just give money to people, you're a CEO. Just make a call to some intern you have a get it done. You don't need add a button to our screen, you could send a check, send it via bank transfer or something. Hell that way you could even determine who would get the money, not some shareholders who had little to no input.
Thats what so disingenuous about this, its so transparent that he doesnt want to give anyone any money, he wants other people to send him money. It would be used as a way to extort fans into donating in hopes to a sequel. It would remove even more of labour from the equation to the consumer, even dlc has people working on it. This is empty. Simply sending money into the void.
This is literally what merch is for. Cool shit that people can buy and look at and show off and support the developers even more, except you get something tangible for your money instead of just throwing it into the void.
just like with bands. although with bands usually it's the best way for them to make any money at all because everything else is so nickled and dimed (make sure to buy band merch directly from the band if possible!)
Sure, give us the option during rolling credits to tip to specific people that worked in the game. I'm not just going to blindly give more to the company.
Chances are the game will be remastered and resold later anyway.
Better give this good ol' Bethesdarino fella an extra $20! I'm sure this will support all the people who made the game and definitely weren't laid off the moment it came out!
Ok I guess I was a bit wrong.
Mike Ybarra was the president but stepped down earlier this year for Microsoft to announce a new president of Blizzard, Johanna Faries.
Which also means he might be looking to either head another game company or start his own though. So it's still a little more than just random thoughts from a regular videogame player.
I will never pay for software with DRM, my parents taught me this, but as a young kid I mailed 5$ with no return address to Black Isle or Obsidian or someone. Bypassed the publisher but who knows what happened to it.
I would unironically support this for some small studio and indy games. I've bought a bunch of cosmetics for Deep Rock because I've had so much joy from the game and I want Ghost Ship to thrive and create wonderful things. Same for a bunch of other small games over the years. I would like to provide some support for people who are making art and beautiful things, even if that support is meager.
Rockstar, however, is not welcome to lick my taint bc I only do that with people I like and respect.
I would unironically support this for some small studio and indy games... I would like to provide some support for people who are making art and beautiful things, even if that support is meager.
I usually just gift a copy to someone who I think would enjoy it. No annoying tip screen required!
If a videogame tip screen is tolerated it'll become used by everyone including and especially AAA devs though.
Like how ghost kitchens were originally sold to the public as ways for food entrepreneurs with small amounts of capital to start out test their ideas and raise enough for a proper restaurant but very quickly became a way for Denny's to trick drunk people into ordering from them through a delivery app.
For indie devs I feel like some sort of Patreon style membership would be a better idea. Sure the AAAs could and would copy it if it proved profitable enough, but if an offering from a smaller dev blows me away I may spend a buck or three a month and get updates on what the next thing is they're working on if I think it'll help it become a reality.
I'd rather see "If you enjoyed this consider following us on Patreon" than a tip screen, at the end.