Dragon's Dogma 2 PC Mod Grants Players the Power of Unlimited Teleportation
Dragon's Dogma 2 PC Mod Grants Players the Power of Unlimited Teleportation

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Dragon's Dogma 2 PC Mod Grants Players the Power of Unlimited Teleportation - IGN

Dragon's Dogma 2 PC Mod Grants Players the Power of Unlimited Teleportation
Dragon's Dogma 2 PC Mod Grants Players the Power of Unlimited Teleportation - IGN
Mods solve many of the problems I have with the game, but still, it's $70 game, it shouldn't need mods for basic functionality
The game certainly has problems, but the lack of fast travel is demonstrably an intentional decision to encourage the style of gameplay they envision, not some lack of functionality. This is exactly what mods are for.
Except they failed terribly in making travelling fun. I had to go from Vernwoth to Harve over 15 times in my playthrough and it doesn't even have an oxcart so its teleport or walking. If you walk there you have to fight 3-5 packs of goblins, a cyclops, 1-2 ogres, maybe a drake, a ton of lizards and some slimes. Every. Single. Time. Enemy density makes every travel by foot a chore and they respawn way too fast. Nothing encourages that playstyle, even if they say so otherwise, either you run from every fight which sucks or you make a 10min stroll into a 1hr mess of a combat and end up being extremely overlevelled, further ruining the fun of the game. DD:DA also had a focus on travel but still gave you the eternal ferrystone, So it is in fact functionality lost, because we lost the ability to choose how we travel, how we enjoy the game.
Btw, in DD:DA I only used the eternal ferrystone for escort quests because they were terribly designed, for everything else I walked because it was actually super fun and often chill.
From my understanding, the game doesn't lack fast travel, the resources for it are just incredibly rare unless you use micro-transactions.
That's the Bethesda formula for over 20 years. I'm not saying that it's desirable, but it might have "inspired" some devs / publishers.