"the game no longer reflects an 18th century view of world conquest". Why should it? Running a war empire is costly, sacrifices production for military over infrastructure, and usually results in unhappiness for the empire. The whole point of the game is that world powers change and adapt to "stand the test of time". Changing game mechanics beyond "conquer" is exactly the same thing. That's why there are multiple win conditions. This dullard barely had an argument to begin with, and it's a bad one.
Civilization has always been more of a board game with a historical skin than some kind of simulation. Making small civs viable wasn't done for any ideological purpose than creating more gameplay variety, same with the addition of more ways to win and the removal of doom stacks.
Bro be mad that there’s too much civilization in Civ. He’s also full of shit; Civ had the “first to Alpha Centari” win condition since the beginning, it was never military conquest or bust. Hell, the way I played Civ II back in the day was to build up massive wealth stores, keep bribing opposing civilizations’ cities to rebel, then once they were down to only a city or two I’d switch to communism and then invade them and win.
lol does he mean like wil wheaton and val kilmer or is this account i've never heard of supposed to be like the time in nineteen ninety-eight when the undertaker threw mankind off hell in a cell and he plummeted 16 feet into the annoucer's table?
It basically means westerners have a supposed innate drive to conquer, innovate, create, blah blah even if it has no end goal or if people get hurt along the way. And that's supposed to be beautifully tragic to fascists because their entire ideology is incoherent. It's been a fascist term for a long time but I think only recently it's been picked up by internet fascist dorks with marble bust profile pics.
internet fascist dorks with marble bust profile pics.
Hahahaha, I’ve noticed that, too. Usually it is a pretty big warning sign if an account’s profile picture is a classical statue of some bloke (and it is always a bloke, never a woman like Venus de Milo or L’Été sans bras).
ETA: A literal Crusader is a big warning sign, too. Example:
Teeeeeeeeechnically Alpha Centauri is not a "Civilization" game, it is a Firaxis/Sid Meier's
That being said, he did miss Civilization II: Test of Time (I feel like I'm the only person who remembers it) which also had an Alpha Centauri campaign as well as a Midgard/fantasy campaign.
Civ II: Test of Time was the shit! I remember playing all kinds of user-created maps that would completely change the gameplay. Describing Civ II as a "reskin" of Civ I is possibly the most ridiculous part of this tbh, it was a drastic improvement. I guess if you just played it once and stuck to the default game it might not seem as different, but like you could go to a sky kingdom or an underwater world or play on a map based off Final Fantasy 6 or have a space game or any number of other possibilities.
For Ur-Fascism there is no struggle for life but, rather, life is lived for struggle. Thus pacifism is trafficking with the enemy. It is bad because life is permanent warfare.
Imagine people in the 21st century not stll having an 18th century view of politics? truely the west has fallen.
And what the fuck is the "Faustian Western Tradition?" Some new meaningless fash buzz phrase? The fascist who wrote that piece calling midwesterns hobbits for lacking "a sense of imperial destiny" called Floridians "Faustian idividualists" or something. Did someone mention Faust in a Marvel movie or something?
100+ year old term actually. It's a term created by fascist dipshit Oswald Spengler in his book Decline of the West. He outlined there are nine cultures, one of which is Western or 'Faustian'. Spengler proposed that western white people have an insatiable urge to discover, create, and explore regardless of other concerns. Hence like Faust, who made a pact with the devil in the pursuit of knowledge. Also the Nazis loved this book.
Also Spengler believed that western countries should stop building so many factories because eventually non-white people would also figure out how to build factories and then weaponize their economies against the west.
Also Spengler believed that western countries should stop building so many factories because eventually non-white people would also figure out how to build factories and then weaponize their economies against the west.
I mean you could always just turn off every win condition except for domination? You can play exactly how you want and with mods that extends even further, I play as the Reapers from Mass Effect, which is a completely broken civ meant to be a challenge for players but I like using them to destroy the imperialist countries with some good old Dragonian Communism.
Idk, that'd have to be inside the engines or something and even then ship engine cylinders could probably turn any hydrocarbon into power. Diesel, bunker fuel, spears, medium sized animals, etc
Lmao I remember reading this thread and not realising until the civ 6 thing (I thought the civ 5 thing was just A Bad Take) that the poster saw all the changes towards diplomacy as being bad. The description of Civ I sounds damning to me, but the poster thinks it makes it sound great lol
I remember talking to a proto-chud about 40k roleplaying (we were playing Rogue Trader (the Dark Heresy one, not OG 40k) at the time), and he was very invested in extremely thick clear lines between the Imperium and the rest of the 40k. The society from top to bottom must be puritanical. I was "apolitical" at the time and I pointed out that in the context of roleplaying it's vastly more interesting if there's constant fraternisation on the borders, corruption in the society (even if you accept that, say, the Tau are bad, but just from a human interaction standpoint), and not every military officer is a frothing at the mouth zealot.
Looking back, he wanted 40k to be a model society (as it were) and was also very invested in the "humanity fuck yeah" thing that feels like a fascist dog whistle in sci-fi circles.
(side note 1, he also decided at some point while GMing that regular Imperial citizens shouldn't even know about the Inquisition. I pointed out that this would make it impossible to use their authority. He changed it for the planet his story was on. TBF that did make our acolyte job harder. In hindsight, he could have meant that like... Noble houses and the Imperial Navy and general higher eschelons of society do know about the Inquisition, but like a factory worker on a hive world doesn't necessarily. That would actually be pretty interesting and make the Inquisition a more illuminati-esque faction in Dark Heresy)
(side note 2, he was always personally invested in being a person with special secret knowledge that not many other people knew, and attempted to accrue social clout this way. This applies both to science knowledge but also to holocaust denial later on)