Retro video games and aesthetics are having a moment, but it’s not just gen X and older millennials reliving their heyday: younger millennials and gen Z are getting in on the nostalgia too
It turns out that, just like fancy graphics, not constantly trying to empty your customers pockets actually represents some kind of economic value. The ironic thing is so many of these old games were literally designed to steal your quarters.
Well, only the arcade versions of games were designed to steal your quarters. The home console versions were much better about not harassing your wallet.
For instance, Gauntlet Legends on its arcade cabinet hardware drained your health at a consistent time based rate. Add more quarters to gain more health. All home console versions abolished this health drain mechanic.
That's mostly true, except for games made specifically harder so that you'd have to rent them multiple times (eg: ActRaiser 2 NTSC-U/C / SNES is much harder than its NTSC-J / SFC counterpart).
Because the games are good? Does their need to be a deeper reason then that? I mean, I guess a boom in retro games among Gen Z and younger says something about the state of the modern industry, but younger generations have always liked older things despite entertainment industries trying to push them towards the shiny and new. Still definitely nice to see though.
Yeah, agreed. They play retro games for the same reason people watch classic movies, read literature, or listen to older music: because it's enjoyable regardless of how old it is.
It's also easier to determine which games are good and which aren't. I doubt there's a ton of people playing licensed games from LJN, at least not as many as are playing Zelda or Chrono Trigger.
I couldn't agree more, every damn game looks exactly the same to each other, a huge ass RPG like with tons of sidequests which can be or not good and with cosmetic upgrades or paid DLCs.
The last four games that I have played follow this formula:
The Witcher 3
Batman Arkham Knight
Breath of The Wild
Nier Automata
Currently I have only finished The Witcher 3 and Batman Arkham Knight, and got "tired" with the last two, currently playing SIFU and god it feels very fresh... Although I'm stuck at the "git gud" phase.
Saying stuff like Witcher 3 and Nier are "just a huge ass RPG with tons of sidequests" has to be the least intellectual take I've seen in years. They're both groundbreaking games with (at the time) unique systems never before seen. BoTW was also a breakthrough in that it was the first mainline Nintendo game to embrace modern advancements, and did so without sacrificing much of their traditional fun-oriented design.
Are most AAA games complete unsalvageable garbage? Sure. But to classify the few exceptions as equally bad is disingenuous - ESPECIALLY when most of the games you listed are actually fairly old.
Until VR came along I had long lost interest in modern games for that very reason. Everything was the same. Nothing I hadn't already played.
VR gaming has breathed new interest for me with gaming. Currently 150+ hours Into the Radius.
I recently started playing Zelda The Minish Cap (GBA) on my PS Vita, and for me the appeal - especially with old handheld games - is the simplicity in terms of game mechanics.
The game only has like a dozen of equippable items, dialog with NPCs is very simple, there's a lot of puzzles cleverly integrated into the map, a small trading system (forgot what it's called, these round things where you match your half with an NPCs half), a few different collectibles (heart containers for example) and they pretty much made a very enjoyable game out of that.
Today, a lot of games come with a crafting system, some sort of hunger/food mechanic, complex character progression systems etc. And while I enjoy this a lot of the time, playing a well crafted game based on much simpler (and fewer) mechanics is a welcome change from time to time.
That is why I will always miss these "lesser" versions of the games, AKA as handheld games, and the Switch, or the industry, might have killed that already.
The biggest perk of handheld gaming nowadays is doing the "videogame chores" (like sidequests) more comfortably for your adult life, and not like a quick burst gaming style... Perhaps indies might be the only experience of it that is left.
I've been on a bit of a retro gaming bender recently and downloaded a bunch of Nintendo emulators and ROMs, but I found that unless I have specific memories around a certain game, it was a little difficult to enjoy them. Also, perhaps I'm spoiled by all those modern PC games I've played.
Then I tried some Switch games, and I gotta say, they honestly struck a great balance between visual effects and gameplay. Lots of games there that are basically just remakes of decades old classics, but with high res 3D graphics and modern effects. Seriously considering buying one now.
I'd say it highly depends on the title. Not all games age well, maybe most didn't. Nostalgia is definitely a factor when it comes to enjoyment of some of these games. I never played Zelda The Minish Cap before and I still enjoy it now, but maybe part of it is generic nostalgia for GameBoy type games. I'd also say GBA games are often more accessible than even older (say NES) games.
And graphically, sure, newer games look quite a lot better. This game didn't get the remake treatment (yet) though. I disagree that there has to be a "balance" between visual effects and gameplay though (aside from prioritizing development resources). A game can have both amazing graphics and great gameplay mechanics. I also think great graphics and visual design can enhance the gameplay experience.
But I don't know, I still enjoy the odd "retro" game every now and then.
Not to mention they require high end hardware to run due to lack of optimisation. Many people can't afford top end shit and with emulators becoming lighter and easier to run, retro games just become super accessible.
Even Wii emulators such as dolphin can run decently well on a bog standard phone and with the state the mobile game market is in, Wii games are just universally a better option.
100% agree, too much is being focused on getting games as cutting edge graphic wise as possible without focusing on optimization, size, game play, or even if consumers can reasonably be expected to have the hardware necessary for it. I worry the gaming industry will hit a point where the leeches at the top determine the industry is dead because they've ruined it so badly in the never ending pursuit of unrealistic profit. Like no shit not as many people want to buy games riddled with bugs, microtransactions and lacking any attempt at listening to what consumer want to play. I miss when developers were allowed to be creative and work on things they enjoy, because that definitely was represented in the games when playing them.
The philosophies behind game development has changed so much.
Developers used to try and make fun games that they wanted to play, in hopes that fun games will sell well.
Now they have marketing teams with budgets that are greater than twice the development cost. Committees designing games to maximize addiction. And of course, the endless need to monetize everything, micro transactions, games as a service, etc., in order to maximize profits. Is the game any good? Probably not, but they just need a few whales to dump money into it.
Still, Indie games continue to be developed. This will be gaming's salvation when the big studios are fully committed to squeezing every loot box/DLC/microtransaction out of "Live service" forever games.
I don't think Clash of Candy Shadow Tanks is going anywhere, but there will always be the next Stardew Valley passion project.
On that note, I think Indy's have embraced a retro aesthetic because you don't need a whole art team rendering your graphics. Combine this with AAA games being rather formulaic (can't risk a big studio budget trying unproven ideas) and I think you have an audience willing to accept older graphics in retro games.
Games of a certain era were intentionally made challenging because they only had about 6 levels. They had to make it last, so they made that shit hard. You'd spend months just trying to beat level 3. Same with arcade machines; though they were hard to make you die and put another quarter in.
Easier to get playing, at least.
Put rectangle in rectangle.
Toggle Power.
Enjoy.
Its seriously a bigger hassle to figure out where you were in a show on Netflix if it decided not to save your spot in a show than it is to get into a level in a lot of games back in the day.
L, R, Z, all four C buttons, left on the D-pad, analog stick halfway left until the tone, then halfway right to the tone, then halfway left to the tone.
Because it is a time where you picked something up to be transported away from your worries, or just to have a bit of fun. You turned it on, hit start, and for the most part that was it. There were no season passes on the NES. There was no bullshit shoved in your face constantly. It was just the game, and that was it. My kids are shocked when I tell them about the flash game days, or the late 90's with an N64. If I was there for the commodore and atari days I'm sure I'd have more to say.
Ive been playing duke nukem 3d as of late. Admittedly it was one of the first real video games i played so big nostalgia but looking at all the other games i played and have installed most are nearing 10 years of age or are older.
I’ve pretty much put everything aside except for my handheld retro gaming thingie - a Miyoo Mini+ - and honestly, I prefer to spend all my time playing 1980s-90s video games. And the arcades! Let’s not forget the arcades… it’s just simpler and more satisfying, and if I lose in 5 minutes that’s fine - I’ll get hours back to do other things in my life.
Berzerk, Altered Beast, Bubble Bobble, Super Mario world, and of course, Tetris… I’ve got hundreds of games, but these pretty much are my favs. It’s just get in, play a game or two, and get out… I’ve had what I wanted. I don’t really enjoy the games nowadays with there’s too much work involved (but then again, I am of an era…)
The fact that younger generations are picking it up suggest it's not just nostalgia. It's not someone who was there wishing things were still like their childhood. Something has downright broken in the games industry for this to happen.
Something like my generation (elder millennial) listening to Stairway and Dark Side of the Moon. The associated industry was not providing in modern times, so we looked back.
It seems the zoomers picked up a lot of millenial culture. Which I suspect is because the zoomers were exposed to a lot of our culture from an early age. i.e theyre nostalgic for the same stuff because they also grew up being exposed to that culture when they were little
Genz here, there's this sweet spot from about 1985 to 2010 where games and even movies just peaked for me. (Yes I'm aware most of that is before I was born). For movies special effects were finally good enough to still hold up today if used well but not so insanely cheap as to get the modern michael bay problem where writing has actually become secondary to often pointless spectacle. With games its a similar story, the end of that time range is pretty much the point of highest technical capability before online updates allowed a 'fix it later' philosiphy to creep in as well as all the cool secrets (Red levels + star world + extra second secret star world is still unmatched in sheer childhood wonder) becomming paid DLC.
TLDR: Retro stuff doesn't nickle and dime you and survivorship bias means we can pick from the best of it.
I've played a lot of different games in recent years. I'll be honest and say that I'm pretty easy to please. Also I'd say that for the times I was disappointed, it was usually by an AAA title. So much of the time they're just so boring, the files are massive, and the stories are whatever.
Some of the best gameplay I've experienced is in indie games with hand-drawn 2D or pixel graphics. So much more energy is put into games being enjoyable and interesting in these games.
It's so obvious that many of the features of larger releases are put in by non-gamers. Why do I need a 10 minute "quest" of getting drunk in a saloon with an NPC in RDR2?
There are some great AAA titles, ones that put less energy into marketing and more into polished gameplay. But I think if you want to have reliable fun, retro and indie games are the best. And the barrier for entry is a lot more manageable.
Here's a total banger that's simultaneously retro, indie and a cult classic: Cave Story. A remake is available on most digital stores, including Steam for the people interested. It follows the story of "Quote", a lovable and- you know what? No spoilers, I'll let people fall in love with the game by themselves ;)
I imagine it's the same reason I like movies and music that came out before I was born. You don't have to be generationally tied to something to like it. People are going to like good things if they're good. I don't feel like it really matters when something came out.
There’s a survival bias too. People rarely will hear about or play the bad stuff from that era, but we keep hearing about the bad stuff happening now because of marketing. People then get nostalgic of a time that didn’t really exist. For every Mario Bros there’s a dozen Bad Street Brawler that no one plays today.
As someone who grew up in the 80s there were a lot of garbage from then too, it just didn’t survive the test of time.