Personally I'd classify Starfield as solidly mediocre. Not anywhere near the revolution that Bethesda promised, but not awful as some people say either.
5/6 out of 10 is still good enough to play, just not worth AAA prices.
I prefer launch no man sky to what it is now. Sometimes you don’t need a hundred features and multiplayer in a game. Sometimes you just want to calmly explore the universe and feel alone for a bit. Not have a million things to do and pop ups . I have enough of that in my life and other games
They told me it was gonna be fallout in space. I love fallout, a lot. I love space.
I am into Starfield.
The only thing I have grown to hate, absolutely despise and if there is not a zero day console mod for this I'm making one; the damn temple mini game where you have to touch the little balls. Omfg what a pain in the ass.
Everything else I like. I look forward to dlc and mods.
Speaking of No Man's Sky, I got it for VR and never played it flatscreen, but I have over 100 hours in it even though the VR mode is ridiculously terrible and mods go only so far to fix some of the annoyances.
Keep Talking and Nobody Explodes. It comes with a laughable 11 modules which you tire of after a couple weeks of playing. It's badly coded and its modding support is flimsy and haphazard. The developers are unreachable and uncooperative.
Without mods, you'd put down the game after a week and forget about it completely. With mods (created for free by the community) you now get a wealth of thousands of modules, but you also need multiple extra mods to get simple basic functionality that should be in the base game. Wanna play more than 100 modules? Game crashes on startup unless you install the Tweaks mod. Wanna play just the modules that your friends enjoy? Gotta mess around with Steam workshop subscriptions for hours unless you install the Mod Selector mod. Wanna play a specific set of modules you like? Good luck getting the right RNG, unless you install the DMG mod. Wanna play more than one bomb? Needs the Multiple Bombs mod. Some modules are genuinely unplayable unless you get the Boss Module Manager mod, which in turn relies on a volunteer-run external website to be running and to be constantly updated by volunteers. Even Camera Zoom is a separate mod!!
99% of the game is made for free by volunteers, and yet it's the garbage 1% that everyone has to pay for. It's a travesty.
Cool, didn't know the modding community was the way to go. I would always break it out at a party, it would be fun for a bit, but yeah, eventually it's just the same thing but faster. I'll have to take a look at the mods.
Dwarf Fortress. It's always broken, and historically has an interface style that most people don't get. It's also the masterpiece of a reclusive genius, and is a simulation so deep it has to be explained in parables, like the drunken cats one.
And, because every drink of alcohol was assumed to be one cup worth in some throwaway bit of code, and cats are small, they got massive alcohol poisoning and almost instantly puked themselves to death.
So, bug. The observed behavior was cat corpses and cat vomit accumulating in bars. The expected behavior was... not. Eventually Tarn managed to figure it out, and it was fixed by better modeling of the volume of just a layer of liquid on a body part. You also can't suck stuff off yourself to quench thirst in adventure mode anymore.
Lol, do you have a link? Off the top of my head I'm not sure how you'd do that, mod-wise, since dwarves only do fairly undirected violence when unhappy right now. (Insurgencies will be in a future version, eventually, just like everything else)
I mean, I enjoy it, but usually games are supposed to just work. Most of the difficulty of DF, at least historically, comes from trying to work around the hard edges and broken bits. Adventure mode is also pretty aimless and depressing, and Legends mode isn't even really a game.
I'd break it down in more detail, but I'm not really a great video game designer either. Most other people certainly agree that it's not very good as a game. Tarn even has said things to that effect.
I know all the secrets by heart from playing it as a kid, and while clunky, it is a fun challenge to beat within the time limit to unlock the best ending.
Simon's Quest doesn't deserve to be called a bad game. The music and graphics are quite good for the NES and the open structure of the game was quite novel and many elements like the leveling system became staples of the series from SotN onward. The thing that really holds it back is the terrible english translation which makes the puzzles way harder than they need to be.
I always thought the game was really good. I played it for days as a kid. I never got far because some puzzles are pretty much impossible to solve without a guide as far as i remember. I loved the day night cycle, even tho they went kinda crazy with it.
The Isle is honestly pretty bad in many respects. In fact, it's such a mess that I need to clarify which version I'm even talking about, because there is an OG version and an on-going complete rewrite, prompted by them having fired their only coder and no longer being able to understand their own codebase.
The OG version was special. It was very simple, quite buggy and in a constant, obvious state of plans-and-hopes (being EA), but it had a unique atmosphere - the only true survival-horror to date, as far as I'm concerned/aware (only rivalled by some of my experiences playing DayZ, back when it was still an Arma 2 mod).
Playing a herbivore, resting/hiding in a bush in the pitch-black darkness of night with only limited night-vision letting me see my immediate surroundings and footprints on the ground, the sound of a massive, rumbling carnivore sniffing for traces of food was quite a thrill. Not to mention the moments after when a pair of jaws around my size suddenly emerge out of the darkness.
That kept me playing.
Then they stopped working on that and began their rework from the ground up. The rework (which they call EVRIMA) has (or had) no day-night cycle (always daytime), went from being set in an arboreal environment to tropical jungle, and had two playable dinosaurs (one herb- and one carnivore) of about equal size. No creepy nights, no asymmetric gameplay, no horror elements, different feeling in both how it feels to play and how it looks, and it also ran like crap on any device.
They're slowly working on it; it has some more dinosaurs now etc, but last I played, it still didn't feel the same and it was still buggy and severely incomplete. What emergent horror elements one might get out of the reworked version I feel are but shadows of what could have been.
And yet there's none other like it.
Edit: I believe the current version does have night-time, but it doesn't (or didn't until recently) have night-vision and IIRC the nights are not as horrifying.
Sonic R. Genuinely the worst racing game I've ever played. But the low poly models and the music are so charming to me. I used to just sit down and 100% it when I was stressed.
Here's the thing. Dark Souls 2 is the worst Dark Souls game, but the worst Dark Souls game is still miles ahead of 95% of the other day-one-dlc-riddled, mtx-infested triple-a trash released since.
Pokémon Channel may be one of the worst Pokémon games ever released; it's annoying to play, incredibly tedious and teaches kids to watch more TV instead of less.
I really liked playing it as a child. The thing is, I can't for the life of me remember why I even liked it that much.
Alpha Protocol - rereleased on GOG now! Get it while it's hot with only a slight discount!
Still as buggy as ever! And it will probably work on your modern PC!
Support the revival of old games!
Raid: Shadow Legends. The commercialization is ridiculous, the constant attempts to grab money are downright pathetic, but hey, it looks good on my tablet.
Robocraft is pretty awful. The current game is in maintenance mode. The only thing the devs can make is their LEGO-like live service game, but even that is too hard for them. This year they just quit and restarted on yet another attempt of a sequel to the only thing they've had success with. That being said, I still enjoy spending hours in the lab and shooting apart other players' creations.
Victoria 3 is the game I keep tabs on the news feed for - it's getting better (mostly - slowing down economic growth is just far less fun) but not there yet... and the potential is amazing.
Victoria 3 still isn't a good game, but I agree with it as my answer to OP's question. It scratches the same itch as Cookie Clicker while being about a million times more convoluted.
Never played Vicky but I'm a big fan of CK2 which I imagine ticks most of the same clunky paradox grand strategy that's horrible to learn but will suck up hundreds of wonderful hours of your life boxes?
I never played the first one as a kid, but my little brother found a used copy of its sequel for the Xbox while in town with mom once. I was like, 9 years old at the time, and the game blew my dang mind! Big over the top first person action with all these cool looking guns, shooting these weird giggly aliens, their bodybuilding handler aliens, buncha dudes in power armor, all while on a big journey across space visiting many different worlds, it was so sick for me at the time!
Much later, I finally checked out the first game on PC and uh. Yeah. Yeeaaah Unreal 2 is kind of an insult to how majestic the first game was.
Unreal 2 is a bad game in comparison, and I will admit it! It's slower, the enemies are mostly boring to fight compared to the Skaarj in the first game, the weapons are bog standard with little that makes them stand out, it very much suffered from "We can do Halo, too!" The story is kinda lame, the levels aren't the most interesting to play in, and most importantly: It lacks that sense of adventure and wonder the first game was loaded with.
But man, when I was a kid? It was god damn cinematic to me.
Objectively pay-to-win garbage that survives purely off novelty, but god damn if it isn't fun at the highest level of play. Once you've paid for all the content, there are very few games that allow that level of variety and character customization.
I'd argue the exact opposite. It's a fun game to play with new players or in a private lobby with a bunch of friends, but at the highest levels it's absolutely horrible. You don't really get more options to make the game more fun as you progress, instead the most effective options are to actively ruin the experience for the other side.
There was an item in the game that survivors could use to instantly complete an objective. If all four brought one it instantly completed 4 of 5 objectives. It was eventually nerfed shortly before I stopped playing, but it's a perfect example of the kind of game-ruining mechanics the game is for some reason built around. You don't level up to have more fun, you level up to screw over the other person.
I've been enjoying Suicide Squad. Very redundant but entertaining enough. I hate everything it stands for, but I guess the gameplay style is right up my alley.
The game feels like it is so close to being really good, but just a bit off. The gameplay and combat are great! The endgame content is just a bit too repetitive.
Back 4 Blood. I actually quite enjoyed the game and the characters. Sadly it was doomed from the start and they can blame no one but themselves. It's essentially dead now I gather.
I played during beta and after too. The deck building aspect was one of the best parts. It was nice making different builds for runs, some for pistols only, some for headshot-bonuses and some for melees. :) Also it was nice to carry noobs with my refined builds.
Also the characters had some casually heartwarming dialogue.
But the paid DLCs and high price made me never actually buy the game (lisence). I think it doesn't have support for community servers either, so when they stop supporting it, it's dead.
Power and Revolution (geopolitical simulator 4) absolute jankiest (grand strategy?) game I've ever played and bugged as hell but I often come back to it because it scratches some my itches perfectly. If anyone has any game similar to this one I'm all ears
A little out of left field, Miasmata from back in like the 2010's. It is pretty rough around the edges, and the special antagonist AI system was over-promised and under-delivered... But for a literal two-brothers dev team, the cartography system is solid, and the art is passable at worst and when the light hits the island just right, it's downright picturesque. I'd say it's worth your time if it's still available on steam.
But I don't agree with the general perception that it is "bad", because in all the aspects that actually matter for making an action game fun, it was actually really good. It just got blasted for being lacking (admittedly, very lacking) in production value because somehow we are still giving importance to that in the 2020s...
I would never play it myself so I'm not sure how much this counts, but there's something about Garten of Banban that keeps drawing me back to it whenever a new episode drops. I'm well aware it's just some shitty bottom of the barrel reaction streamer/theory crafting bait and it's mostly me wanting to see where the train wreck goes, but I think I'm enjoying it on an ironic level too.
A little older, but Quest 64 was always my favorite "bad game."
It drones on a lot longer than it should, has steep difficulty spikes, locks you into places in the world sometimes, doesn't provide a lot of direction if you get lost, but the battle system was way more interesting than other games at the time.
It's a bit like Warcraft without the supernatural stuff. You have to make a functional town that has farming, stock logistics, weapons manufacture, etc. and then you also have to win against a nearby kingdom.
The mechanics are so broken. You can usually just wait it out for your enemy to run out of resources (to be fair it was the same in Starcraft) but every other level was a battle in an open field, and it was very hard to manage the actions of your army.
Shadow of Mordor wasn't bad. In fact, all reviews agreed the Nemesis System is amazing. Shadow of War, with its microtransactions that were later removed, was the problematic one. I only bought it long after the transactions were removed so I never got to experience them and was overall very happy with the game, having spent aboit 200 hours on it.
Nah, that game is pretty great and easy to recommend. I played it through with DLC 100% maybe 18 months ago. The combat and traversal is Arkham-esqe and fun, the Nemesis system keeps the challenge fresher than most games, the characters and upgrades are interesting enough, art and graphics and sound hold up, and the story goes surprisingly far into the heart of Middle-Earth lore.
I really don't enjoy bad games. They're bad because something significant disrupts the fun, such as major bugs, janky mechanics, poor pacing, bland story or characters, no sense of progression, grindy RNG time-wasting, systems (e.g. crafting) that are either far too shallow or way too convoluted, half-baked level design, or even external factors like obnoxious DRM or microtransactions.
The bad game I sunk the most time into by far is No Man's Sky. People keep insisting "it's good now", but all the gameplay mechanics are truly awful. It's an okay sandbox and entertaining enough if that's all you're after, but as a game specifically it has about 2/3 of the issues I mentioned above.