Starfield's lead quest designer had 'absolutely no time' and had to hit the 'panic button' so the game would have a satisfying final quest
Starfield's lead quest designer had 'absolutely no time' and had to hit the 'panic button' so the game would have a satisfying final quest
"It became very clear that we were missing the large final location that was going to tie the story together," says former lead quest designer Will Shen.
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The game had a satisfying final quest? Did I miss it??
52 3 ReplyI'm surprised anyone would make it that far
7 1 ReplyI had a bug 25h in where my ship became [inaccessible] so NPCs couldn't enter and was locked out from the main quest 😅
7 1 ReplyIt is a Bethesda game after all. Wouldn't be complete with a bit of main questline softlocking.
6 1 Reply
For those that did finish the final quest – how was it?
5 0 ReplyIt's probably the most interesting thing about the game and still just leaves you brainstorming ways it could have been done better.
18 1 ReplyIf it's the quest I'm thinking of, it was pretty lackluster. If it's not, then I've completely forgotten it.
13 1 ReplyIt was fine, just not anything all that amazing. I did finish it
7 1 ReplyShit. You go through a butthole and wake up at the start of the game again
5 0 ReplyI actually liked Starfield but the main quest is terrible, worst main quest line Bethesda has ever made.
3 2 Reply