WebSocket not receiving anymore updates after initial connection
WebSocket not receiving anymore updates after initial connection

GodotRevolt/src/DESKTOP/scenes/Websocket.gd at main

Godot web socket client is not receiving anymore updates from Revolt web socket server (https://developers.revolt.chat/stack/bonfire/establishing) after first data is received
first data is an Authentication success message:
{ "type": "Authenticated" }
This success message comes when a successful token is received.
Since there are no updates and you cannot send any data after initial connection (data_received never called again, so put_packet() not working apparently), the token will have to be in query parameters:
wss://ws.revolt.chat/?version=1&format=json&token={token}
in order to even receive that success message.
An issue relating to web sockets was opened: https://github.com/godotengine/godot/issues/27560
The user claims that one of the headers causes the connection to cease.
The problem header is Connection: close, Upgrade
GET / HTTP/1.1 Pragma: no-cache Cache-Control: no-cache Host: echo.websocket.org Upgrade: websocket Connection: close, Upgrade Sec-WebSocket-Key: HKWU1xOVV6PP6HXjcIWMDQ== Sec-WebSocket-Version: 13 HTTP/1.1 101 Web Socket Protocol Handshake Connection: Upgrade Date: Sun, 31 Mar 2019 19:09:01 GMT Sec-WebSocket-Accept: 0IHc3riAKJz52YmkLVcWrDHvaYs= Server: Kaazing Gateway Upgrade: websocket
IMPORTANT!!
What SHOULD happen and what happens on other clients like websocketking, piehost, or this one is receiving a READY
update
the big issue:
connect_to_url()
is the only thing that sends data or the connection closes or a protocol error
It would be of great help if anyone could give any little piece of knowledge or suggestion on this. code