In 2024, with GNOME 45, Wayland, and 1.25 fractional scaling, regular DPI displays still look better than HiDPI displays. This is a photo of Discord on two laptops side by side.
The blurry one is the HiDPI display from Framework 13. The sharp one is a regular DPI display from Dell XPS 13. Both laptops.
The difference is even more stark in person.
Even the screenshots from the Framework are blurrier than the screen shots from the Dell.
This is an Xwayland and Electron issue, not a Discord or Gnome or a Display issue. This is because Electron under Xwayland (and also somewhat under Wayland) doesn't behave well with fractional scaling. If you want a true comparison, try opening Discord on Firefox with Wayland. It will be night and day in terms of sharpness compared to regular DPI displays
It's also posaible to open Discord with Wayland directly by editing the exec command in the .desktop file. Can't remember what it was ofd the top of my head, but it's the same for all electron apps.
Add --ozone-platform-hint=auto to the command, I've done it so may times for electron stuff it's engrained into my head now haha. You can check that it works with xlsclients.
Also QT_QPA_PLATFORM=wayland for QT based apps is handy to know too if they're not behaving.
For me, many electron apps (especially Discord and Spotify) start to spasm out with this. As in, they open blank windows and can't be focused etc. So using spotify-player in foot and canary.discord.com in FF Nightly is the only option.
I generally prefer light mode (I got lemmy on light mode for example) but certain apps like steam or discord just always were dark mode so I prefer them like that now lol
Non integer display scaling will always look like crap. Either set the scaling to 1 or 2 if you want it to look sharp. It's better to increase font and icon sizes if they are too small.
Apple, too. The 2012 MacBook Pro had a high DPI display, and everything scales normally even when dragging windows over to non-HiDPI external monitors.
That's not even getting into the mobile OSes, which have to deal with nonstandard display sizes and resolutions all the time, across multiple settings for accessibility.
Either set the scaling to 1 or 2 if you want it to look sharp
I just switched the scale to 2x on the Framework and it also looks blurry. Actually, I wanna say the Framework display at 2x is worse than at 1.25x... I can see more of the fuzz around the fonts now. Framework at 2x on the left, Dell XPS 13 with the font size increased on the right.
It’s better to increase font and icon sizes if they are too small.
I haven't tried this, but seems logical.
Coming from a Dell XPS 13 where everything Just Works ™ , I'm bummed Framework's choice for display isn't Linux compatible. I might just end up returning the Framework, the blurry fonts are messing with my eyes...
Did you make sure to disable fractional scaling before setting the 200% setting? If not, then it's not an actual integer scaling and it will have the same issues as other non integer scales
Unless it changed recently, Gnome and fractional scaling factors do that. When you set it to 1.25, internally it does 2x then downscales that back to 1.25.
Even "real" fractional scaling in Plasma with Qt 6 is not much better. Text will look slightly sharper, but icons are still blurry. There is no way for them to look sharp with 1.25 scaling since they are drawn with a pixel grid in mind. Unless you invent some way to stretch svgs so that their individual elements and spaces between them retain their integer-ness while the scale of the whole image is fractional.
The only other solution is monitors with 300+ PPI where blurriness is simply not noticeable (that's the way Apple went).
SVG is vector based, you can scale it endlessly. I don’t know how KDE does it, but the only thing I can imagine SVG giving you grief scaling is if the DE is caching bitmaps and scaling the cached versions instead of redrawing the icons.
Caching bitmaps for SVGs is sensible, not updating them when needed is madness. So probably it’s something else.
What bugs me is we have fsr and dlss and all these cutting edge scaling techniques for the 3d game space, but we're stuck fighting pixels on desktop I guess
The Arch Wiki gives good tips on what environment variables to set to make sure that your GUIs are running with Wayland native and not XWayland. I have a Framework and I don't have any blurry text issues, and I've done all the settings in this section.
This might be a bit of a hot take, but fractional scaling is generally not worth it, it almost always leads to some apps rendering things blurry and uses slightly more graphics resources. I've got a Framework 13 and I can say that just turning on the Large Text feature in Accessibility settings does the trick for me. This obviously doesn't work for everyone's needs, but if you're like me and just want things to stay crisp but big enough to read, this could be a viable alternative.
For apps on supported compositors (not Discord, it’s even experimental in Chromium), fractional-scale-v1 works quite nicely depending on the scale. Qt6 can have some minor artifacts at times when using some custom scales like 115%
Text and vector graphics should scale quite well. There are some cases where fractional scaling doesn't work out, for example on borders that are 1 pixel wide @1x. Do you render them 2 pixels wide @1.5x, or 1 pixel? I have a Windows system for work and 1.5x scaling in Firefox renders buttons uneven, so the borders are thicker on some sides and thinner on others.
Fractional scaling isn't the best solution, but even with most desktop displays transitioning from 2560x1440 to 3840x2160 we get fractional scaling. Sucks that 5120x2880 isn't more mainstream for ~27" displays.
Sucks that 5120x2880 isn't more mainstream for ~27" displays
I've been waiting for so long for a OLED/mini LED 27" 5K display with >=120Hz... Would be an almost instant buy from me... I don't care if I need a new GPU, I can scale my game to 1440p and it will look just like it does now: fine!