Darkness stirs on the rim. Survive flesh infestations, cultist attacks, shambling undead, blood rains, invisible hunters, and other sanity-shredding perils. Capture and study entities to harness the power of the void. Conduct psychic rituals and awaken an evil machine god.
When you arrange them in order of release, they spell out "R.O.Y.G.B.I.V," which is an acronym for the colors of the rainbow: Red, Orange, Yellow, Green, Blue, Indigo, Violet. This was a deliberate choice by the developers to create a mnemonic device to remember the order of the colors in a rainbow. Here's the breakdown:
Hot take alert:
Wow another $30 dlc for a game that never goes on sale. How much are they charging for rimworld now? Oh yeah, $100, not including the new dlc, so let's say $130 for an indie game with rampant balance issues and lazy graphics that were stolen from prison architect in the first place.
Dont get me wrong, the game can be really enjoyable at times. But the devs need a reality check. For the price they're charging they need to offer way more.
Nor do you have to buy the DLC if you think $20 a year is too much for you. For me I'm more than happy to pay such a low cost for the thousands of hours of entertainment this game provides.
Rimworld offers more than almost any other game does on a dollar/hour basis. I'll take "lazy graphics" over the latest bullshit AAAA GaaS MMOFPSRPG Survival Horror with it's $30 lootbox battlepass and $20 recoloured skins bullshit that is released.
A small demo portion of the game is $35, which is absurd in and of itself. The full game is now over $100. In no world is that considered a "low cost", especially not for the caliber of game being offered.
Also I'm not even going to bother responding to your sad false dichotomy.