What a feeling that was
What a feeling that was
What a feeling that was
Ah yes, I remember bugs with no way of getting them fixed.
There were fewer game breaking bugs though, since the developers knew they couldn't be patched after release.
There were some infamous cases though, even in games that ended up being fucking brilliant. Like Master of Magic.
Which was sometimes frustrating, but when they are funny and good bugs it's amazing they can't be patched out.
There's a reason so many speedruns on older consoles use the Japanese cartridges, because those versions came out first and have exploitable glitches which the western release later fixed.
Bugs at that time were almost never totally game-breaking either, fortunately. That could be a nightmare recall for the publisher, and so the final builds were tested more intensively than games now.
Nowadays you can finally play the old games with the bugs fixed, if they were popular enough.
Rose tinted glasses. Games were buggy as hell. Many times unbeatable in certain conditions.
They were way less complex though. Which does help with QA coverage and generally gives less chances for things to break. But yeah, I still agree, rose tinted glasses and all that
What percentage of all games released before download updating became the norm had game-breaking bugs? I really don’t remember that many, certainly not so many that it was considered to be a widespread issue.
Yeah, unpatchable games tended to be buggier in general, but there’s also a sense of charm and intrigue that comes with discovering a bug or exploit and utilising it to your advantage. I still remember playing the fuck out of Morrowind and discovering that you could exploit the Corprus disease to get essentially infinite Strength and Endurance which was awesome.
I think stating that “many” games were unbeatable is hyperbolic, but I guess that depends on your definition of “many”. If you define it as being more than five, then sure. If you define it as being a statistically significant percentage? Maybe not.
I think the main problem is that people think about the "good old games" and forget the sheer amount of shovelware and shit games that existed.
It can also be hard sometimes to know whether something was shoddy code or just bad design.
The DOS version of Teenage Mutant Ninja Turtles was missing a platform in the third zone, and literally couldn't be beaten.
Sometimes the ability to patch is good.
Ya but there's too much. Now we have games getting out half-finished because they know they can patch it later after the public pays full price too beta test it.
And once it's sufficiently patched being angry about spending three years with an unfinished game is considered toxic entitled gamer behavior and you're supposed to pretend like it didn't happen.
Remember having to stop mid install to put the next disc in?
Windows 95 had a version that came on 30 floppy disks.
NOT fun.
Shit I installed Microsoft Flight Simulator 2020 with 10 DVDs and let me tell you.... that's something I don't want back.
Like if you want to provide a physical offline version give me a small USB drive or a Blu-ray but that one I know it's not common outside consoles and movies.
And you needed a Microsoft Account and activate the CD Key anyway....which actually didn't allow to install the game downloading it. Like ok I get it the DVDs was for people to be able to do an offline install, ok... But don't force me to use them if I have access to internet.... Which actually you needed to setup the account and activate the CD key online anyway, the DVD only helped reduce your bandwidth usage.
Who came up with this man??? Plus you need the first disk inserted to play like the old times... you have the damn CD key and Microsoft account to validate wtf... I swear... It was like travelling back in time but with extra hassles of today world on top.
5 (6?) 3.5in floppies to get Dune 2 loaded on my Amiga 2000; at least I could take the time between disks to go to the bathroom, grab a snack, read a book etc. 😅
Still the only RTS I ever actually liked. Man that menu was mind blowing at the time.
Remember having to stop mid game and put the next disc in?
I prefer waking my console and pressing a button to play, no disc fumbling
Turn on PS2
Disc starts spinning
Red screen of death shows up telling me the disc is invalid
Take out disk and wipe it thoroughly
Pray
Repeat 1-5 times until it works
Yeah, good times...
Red screen of death shows up telling me the disc is invalid
laughs in unlocked PS2 with HDD
For real. I remember that despite our best efforts discs would get scratched occasionally, and try keeping those disks pristine with kids. That mechanical drive was also a common and expensive point of failure that's guaranteed to wear out eventually because of those moving parts.
It's not all sunshine and rainbows, but I think there's a tendency to glorify the past and hyperfocus on the disadvantages. We forget that there were parts of the past that really sucked.
Cartridge blow jobs
Me, an intellectual, modding a game for the next 36 hours straight...then quitting after 2 days
The likelihood of the game simply not working with that much modding done to it is very high, even with load order amenities
You're not wrong, but I can't help myself. Just one more mod...
Pros of disc games: ready to play and you own the game.
Cons: game breaking bugs exist and asking devs to send you game patches is awkward af.
Gamers in Japan were the real early access testers of yesteryear. Major bugs or glitches that were there were hopefully fixed by the time the game hit international release.
You only own the game as long as the support holds. Scratch the disk, empty the card ram battery, etc. You're done.
So, the same as any other physical object you might purchase?
In the early days, cartridges were kinda like swapping out the RAM/SSD each time, pre-loaded with a game. Wasteful and expensive, even back then, but it was the best way to do it for the time.
There was a short while there where DVDs and and CDs had a perfect balance between storage and read speed, where you could keep the game files on optical media while still accessing it fast enough to have reasonable load times. BluRay and hdDVD increased the capacity, but not the read speed enough to match.
We could go back to games coming on flash media, which switch does still do, but switch games don't have 3d models and textures at the fidelity levels of other modern platforms.
With current technology, delivering digital media on a storage medium that has the performance to actually play from it, is kinda like gift cards. Like yeah, it'd be nice, but I'd rather just have the NVME storage drive/money so I can use it for whatever I want.
Maybe there will be another ultra cheap read-only storage medium one day, but right now, it's not a thing.
Interestingly, the performance aspect is one of the reasons some phone manufactures quote for removing the SD card slot. The gap between the performance of onboard storage and SD cards keeps growing, so people that add an SD card to their Android phone and store all their apps on it have a bad experience because the software isn't really designed with such slow storage in mind any more.
Maybe SD Express will help? There's still some issues with it and it's still expensive, but in theory it should be able to support 800+ MB/s read speeds. Not as fast as an NVMe drive of course, but faster than a SATA SSD.
Maybe the little storage cards from the Xbox Series X need to become a thing that's more widely used. I'd guess they're just M.2 2230 NVMe drives inside. Would be an interesting distribution mechanism for games (like a modern cartridge format) but they're just too expensive for that at the moment.
Like, sure, if I could buy a storage drive that just comes with a console game I want already on it, that could be cool.
But really, I'd rather have a plain drive than a drive that can only store that one game.
there where DVDs and and CDs had a perfect balance between storage and read speed
90% of the games didn't need that much storage. As someone growing up in a country with no copyright laws at the time, I was used to 100-200 games on a single CD. Then my dad got an official copy of MK Trilogy and I remember thinking how wasteful it was to use an entire CD for one game (you could physically see on the surface of the CD how much data was recorded on it, and it was mostly unused space).
Then there was the rare game that used not only the entire storage, but needed multiple CDs for the whole thing (e.g. Phantasmagoria).
We could go back to games coming on flash media, which switch does still do
Switch games get online updates too though. They're not much different from other platform games in that regard.
The overall issue being discussed is not physical media vs downloading games. It's the fact that the games you get are not a final playable version, but still need additional downloads to make them playable (zero-day patches are a norm these days).
I want this so much. I dream about making cartridges that are glorified PCIE NVME caddys and the slot on your console being essentially a PCIEx4 slot.
Maybe we could port some games and wrap them up as flatkpaks.
I'm just spit balling but it could work.
Why would you want that? Do you like getting gift cards instead of the money?
There's a reason storage media gets cheaper per byte as you go up in capacity, because 30 small drives with their own PCBs and controllers and ram-caches, instead of one big one, isn't better.
At most, I could get behind taking your memory card with you to a games store, and have them copy game files onto it from a local archive drive.
But who tf looks at all the BluRay boxes in the games section and thinks "these should all have an entire SSD in them." At least optical media only distributes the actual storage component, all read/write components are in the drive.
You also just have to cope with whatever broken glitches there are in the game and find a way around them because aint no patch no hotfix no nothing is coming to save you
It actually wasn't uncommon for post-launch patches to be applied to later printings of games. A lot of start screens will have the version number of the game on them somewhere, so that you can tell. This is something we forget about since digital copies of older games tend to default to being the latest printed version.
We forget about it because it wasn't remotely helpful at the time if you got a borked version
And as a result, the vast majority of games didn't have game-breaking bugs at launch, unlike today.
Actually true. The number of (S)NES games with game-breaking bugs was near-zero. Probably because they couldn't just patch them later.
Games were also limited to "See if you can jump over this wall! Now see if you can do it again in a different color!"
Yeah, but when we did things like that we actually had to finish games before we sold them.
All I remember is having to go to the store, walk around the store and hope they still have it, go to the counter and pay for it and then having to go all the way back home to play it.
Now you click a button, make yourself a sandwich and the game is ready to go.
I have to admit, half the reason I stopped pirating was that Steam made it so easy to just click and play.
Yet I still go out of my way to get physical (especially for new games) because I want that trade-in credit when I'm done with it.
But you get obese if you make yourself a sandwich every time the game crashes, because only buggy messes get released nowadays...
That's why you wait half a year and get the game for half the price without major bugs.
If you care about your health, don't buy overpriced bugged crap!
I mean you DID get updates, just hidden in different print runs/regional releases of games.
Its why speedrunners prefer a lot of japanese releases of earlier titles; Because back when Japan was the center of videogame culture, they'd get the first release of most games which often meant the buggiest version.
I sure loved having games release in several separate version with different bugs depending on which lot of discs/cartridge you got.
People paid money for the North American release of Lufia 2.
Well yes, of course Pepperridge Farm remembers this.
Chocolate cookies & goldfish crackers & breads & rolls & pastries. Pepperidge Farm.
I love games that get updated and change as the years go by! I think it's one of the most incredible things I've seen in gaming
Yeah but aren't you annoyed by spending 5 minutes updating a game? I'd much rather a game that never adds new features or fixes that gamebreaking bug.
That's a totally valid point. I absolutely hate updates in general. It's one of those double edged swords. I've been trying to get used to the idea, as to not lose my mind in the modern world. Not easy
That said, I like the idea of (sort of) the way some software companies offer standalone versions alongside their subscription plans. If you don't want updates just buy the full software (or pirate it of course).
And I have to say, I'm an absolute fan of free to play games - even if I don't necessarily play many. I just think we need to teach people, parents specifically, about how microtransactions work and can add up.
Switch games still use physical cartriges (...SD cards) and it's pretty rad tbh.
I mean... On PC you could grab a bunch of blue rays, burn game files onto them, and then mount them as storage drives whenever you wanted to run a particular game.
But why would you do that? Why would you prefer your game library be stored that way?
Even with my PS Vita, the second that hacked firmware enabled using an SD card adaptor and dumping all my games, and just having them all installed all the time, that's what I did.
I was livid that the cost of digital copies and the memory cards was artificially blown up so badly, that the most "economical" way to bring a bunch of games with me was 30 storage cards instead of one big one.
SD Express should help with this once it's more production-ready, as in theory it supports read speeds of 800MB/s. The highest-end 'regular' SD cards are around 230MB/s.
For systems that need faster speeds, I wonder if we'll ever see cartridges with an M.2 2230 NVMe drive in them, I guess kinda similar to the storage cards for the Xbox Series. Maybe when the price comes down.
Except when the game sucked, then it was a waste of time
I miss being able to play a game without paging through 50 pages of legalese and having to accept their agreements.
For the purposes of this contract "you" means you. "Purchase" means rent. "Buy" means we take your money without guarantees of any sort. "Own" means we own you.
You kind of always had to. At least on PC.
I'm from the before times of DOS and early windows gaming. There was a little legal disclaimer sometimes, but you usually just got dumped into the game.
For consoles, yeah that was great. The problem was when you had to download a game on PC either from disc or maybe you used a service like shockwave to get your games. Then the installation felt like it took forever as a kid.
Try using GOG on PC.
games in the future are just gonna be zettabyte zip bombs
How were the graphics back then?
Some devs did amazing with what they had to work with
Crash and Spyro on the PSX hold up extremely well, since they go all out on cartoony looks. Crash 3's death animations are still very entertaining
Cutting edge
People still enjoyed the graphics because they were better than previous generations.
Some Nintendo 64 games towards the end of its life had some really nice lighting effects that people didn't even think were possible.
Of course. :) I was meme'ing too.
Graphics? That would have been a luxury.
They needed to be tightened up on level 3.
Textures and audio were always the largest part of a game. And the installation process of a game was mostly decompressing those. What changed in recent years is not as much an increase of the overall size of these assets, but less incentive to compress them in the first place. Most buyers have enough bandwidth to be able to download uncompressed assets and start playing right away instead of having to wait for a long installation step after the download is finished.
I know :) was just poking fun back.
Uhm let me just to an rpm-ostree update first, see you in an hour
Anyone played the game "loki" straight from the box? Unplayable lmao
I remember when games didn't need updates, they just worked, or the bugs they had were cool (or annoying and required workarounds). Though I guess it makes sense that since games are more complex and larger now, they end up having more bugs and need more updates these days.
The only games I tend to play these days are the ones that I don't have to update before playing. Such a nuisance to be always online.
Yes I loved not being able to save my progress
That depended entirely on the game. Most RPGs had some sort of save feature, even the old Final Fantasy on the NES. On the SNES, Super Mario World, the 3 Donkey Kong and Super Metroid all saved your game, instead of relying on passwords.
Yes there were games that could save, but also a lot that could not and I disliked that.
I'm glad others have pointed out this is pretty bullshit. If it's a great game then it's good. If the game was buggy you're shit out of luck, stuck with a broken mess with no hope of it being fixed.
I was pissed off when HL2 required installing Steam.
I didn't know that was the least awful variant of this particular affront.
Don't tell me 'but now there's bugfixes!' like I never updated HL1 with bare executables. Fuckin' Doom had multiple relevant versions. They thought 1.666 would nail it down... and then grudgingly released 1.7 a month later.
You still had to install the game with a disc most times.
Edit: I never owned a console other than the N64. Just pc.
Not on any console older than Xbox/PS2.
Not on consoles. I just bought tony hawk pro skater 2 and popped that shit right in my ps1
Not in the cartridge era! Just pop it in and play.
Oh I've been an exclusive pc player.