A year after its release, the future of PlayStation VR2 looks bleak as a lack of first-party exclusives and apparent disinterest from Sony make it hard for the headset to thrive.
Nah, when VR is good it's incredible. We're still at the early days - PSVR just isn't a good enough experience, neither is Meta's Quest. PC VR is the only good experience but it's still limited by relatively high PC specs, expensive VR hardware, limitations by tethering and slow growth in AAA content.
But VR is not a flash in the pan; the technology just hasn't quite reached the sweet spot of quality vs price. It'll get there.
3D TV was pointless gimick; you'd notice it for 5 mins and then forget you were watching 3D.
We are in the early days only in the context of progress. Timewise VR headsets have already been around for a decade and for half a decade we've heard the "the tech just hasn't quite reached the sweet spot yet" argument. The only reason we're not considering it a flash in the pan is because there are still companies pouring money into that tech.
Lots of value in owning literally everything a person sees and in some cases even what your eyes are focusing on. The costs are still worth it at this point.
Oh shit, you've just made me realize that companies will be able to track exactly what you're looking at and for how long in order to serve you even more targeted ads. And they could even move ads right into your eyesight until you click on it.