My take on the impossible cube...no viewports and render targets used!
My take on the impossible cube...no viewports and render targets used!
My solution is shader based. The object inside the cube is visible when viewed trough a "portal".
You may find this example scene and the code here: https://github.com/ArmainAP/Godot-Occlusion-Portals
4
comments
Did you forget to push it? I'm only seeing a gnu license file and that's that
3 0 ReplyIt's on master. Which is a bit confusing because OP also has a main.
5 0 ReplyNot anymore! Merged it to main.
2 0 Reply
I haven't noticed that I was working on master instead of main. Merged it to main now
3 0 Reply