Larian has delayed the release of Baldur’s Gate 3, currently on pace to possibly be 2023’s Game of the Year, until they can figure out how to make split-screen work on Series S.
Larian has delayed the release of Baldur’s Gate 3, currently on pace to possibly be 2023’s Game of the Year, until they can figure out how to make split-screen work on Series S.
 I have a series S and even I think it’s unreasonable to expect full parity with a PS5/XSX after three or four years. It’s a $300 piece of hardware - it is remarkable what it does at its price point. It will be useful for a good 10 years, but it will not be able to keep up with new games after 5 at most in my opinion. It’ll be great for Indies or back catalogs.
They need to stop trying to make it functionally a series X and focus more on making it a gamepass/xcloud machine. As it is, it’s just an albatross around their neck.
Edit: Everything signaled that they were going to make it into a xcloud machine essentially. I’m not sure why they haven’t really pushed that harder.
I still don't really understand this. Local splitscreen on a game the size of baldurs gate does make sense to me as being a technical hurdle, obviously rendering the game world twice is extremely taxing.
I keep seeing complaints about other games also, lots off people seem to be blaming the Series S for Remnant 2s slow xbox patches.
The Series S is basically an X with a weaker GPU, how are games (that also release on PC) not scalable enough to run on the S at 1080p when they can run at 4k on the X? I'd love a technical answer, if I replace my 3080 with a 1060 I could run the game on my PC and a lower resolution/graphic settings. How is this different from the Series X/S? I'm not a programmer/developer and I'd really like if someone could explain too me why the Series S is a problem because from my view point it's lazy developers with unoptimised games
Something I've been saying since the beginning, nice that people are catching up...
FTA: "The Xbox Series S was cheaper, but lacked the horsepower of the more expensive Series X."
It's not just that, the Series S lacks the power of the PREVIOUS GEN Xbox One X. The RAM limitations makes it impossible for it to run backwards compatible titles with the Xbox One X enhancements. AND it doesn't have the 4K Blu Ray drive present in both the Xbox One S and Xbox One X.
Lazy devs don't understand what scaling is. They advertised this game as Steam Deck compatible which has a way weaker CPU, GPU, storage (most people are playing on an SD card), and most importantly memory bandwidth. This game runs perfectly fine on PCs with slower CPU/GPU combos than the Series S. It's literally just laziness and knowing people will just accept their shitty excuses.
Honestly, it's kind of on the developer. If they'd taken the Series S as the base line during development, they would have made life a lot easier for themselves. I think Microsoft are right to stick to their guns. It will seriously piss off their consumers if they can't land good quality versions of equivalent games on PS5.
I actually think it could be more beneficial for players across both console platforms to encourage developers to build games which scale reasonably, and at the low end target a 30 FPS minimum frame rate whilst the Series S/PS5 get 60 FPS+ or improved image quality, or both. Instead of it just being a race to the bottom on performance just so we can have a little bit of ray tracing.
Also, as far as I'm aware, Baldurs Gate 3 hasn't released on PS5 and is not due until September. I will be very interested to see how that goes, because I think the conclusion of this article is premature until we see that.
Well this is concerning. I’ve got a PS5 and was going to buy a XSX this week so I could pre-order Starfield, now I might wait and see how this plays out. What’s going to happen with Starfield & Elder Scrolls 6 (whenever it’s released)? The Series S is going to fuck up everything.