I genuinely can't tell whether this is clever marketing or not. Playing up the "smol indie ragtag devs that have no idea what we're doing" seems a little too likely to me. Something feels wrong if you know what I mean.
The game is extremely well made for an early access game release. It has fewer issues than Baldurs Gate 3 at commercial release and that was a famously pretty good and well polished commercial release.
What I mean is that I think they're full of shit. Professionals put out things with far more bugs and farrrrr more jank than this all the time.
I think the whole "we have no idea what we're doing" thing is marketing. Cashing in on the hate of major studios releasing buggy shit all the time by pretending that even complete and total idiots can put out work that isn't busted.
You didn't play Craftopia, did you? It was their project before this one and it's hella janky. It's actually been fixed up a good bit now, at release it felt like playing someone's first Unreal project.
I think they've hired some new staff which really helped with Palworld, but from the founder's perspective I think he basically lucked out.
I really didn't walk away from the game my first handful of hours thinking it was more polished than BG3 on release. I had to bail from our MP game because my inventory was rapidly filling with undroppable self replicating meat lmao
It's less janky Ark but with Pokemon and the boss battles of Valheim thrown in. How do you feel about using a Vulpix as a flame thrower or a Pachirisu sitting on your head while it fires a SMG?
idk I watched one trailer and it looks like if you like open world survival bullshit like ARK or factory bullshit like satisfactory (but are fine with animal slaves) or whatever or you like pokemon then it'd be pretty fun
It's "Pokemon for adults", so it's hitting the nostalgia receptors of a lot of millenials that grew up playing Pokemon. So I guess if you fit into that category, you'll like the game.
It's far more like ark than it is Pokemon. It's a survival crafting game with a gimmick. That may sound like a mid review to you but the words "early access survival crafting game" release a small amount of the good chemicals in my brain without any further information
Question that I've not seen answered anywhere: if they're "small indie devs can't even make a game uwu", how did they end up with a front page banner ad on steam on release date? Doesn't that cost a fuckload of money?
I love that with how much everyone is frothing over this game and making drama about what and who it rips off, I still haven't seen anyone else raise how much the map seems to strongly reference zelda games.
i mean, plateau of beginnings? desolate church? big lol
People really really like survival crafting games. Release one that has a fun gimmick, functional multiplayer, and some controversy and people will like it. The massive advertisement helps too