Patching in new DRM years after launch seems unlikely to impact pirates, but actively harms legitimate users who play on Steam Deck or mod games they paid for.
Lmao, this is months after they released a steam deck focused patch for Monster Hunter World that made it run on the deck, World was suddenly being played by several people again, congrats capcom for the fumble.
All this because Capcom heard that a Street Fighter tournament participant was using a nude mod for Chun-Li. Just blacklist him and move on, let me keep my flashlight lasers on dropped materials in MH:W please.
While this is awful for a company to do and I'm 100% against drm in games in general I do think the steam deck issue is being overblown. Valve quickly put out a proton update that fixed compatibility on steam deck. The game works fine now.
Capcom has been really shit for a while now, they completely lost all of my trust with how they launched MHW. It was a barebones minimum viable port that runs a 3090 hot and frequently had network failures, and they refused Refunds for thousands of people.
I've bought many games specifically because of mods developed for them. There are many games that aren't appealing in their stock "as-the-developer-intended" implementation. Capcom's actions are foolish here. Hopefully they see a significant hit to their game sales.
Maybe people should stop supporting these companies. I know saying it for the 729,631st time won't change anything, but all I'm gonna say is I don't have issues with Capcom, EA, Ubisoft, or a few other studios, because us simply 🌠 dont play their games 🌠
This is why I only play unlicensed Tengen games on my NES. R.B.I. Baseball, Gauntlet, and Pac-Man are really all I need and I like their cartridge shape better anyway.
Damn. This is why my recent steps in Steam, after seeing a good sale is: does it have Denuvo? Do I need to install a separate launcher? Is the discount worth it?....