Linux 6.8 Network Optimizations Can Boost TCP Performance For Many Concurrent Connections By ~40%
Linux 6.8 Network Optimizations Can Boost TCP Performance For Many Concurrent Connections By ~40%

Linux 6.8 Network Optimizations Can Boost TCP Performance For Many Concurrent Connections By ~40%

Now, gamers will want to play on Linux for the low latency on online games.
Most low latency use cases in games use UDP, not TCP.
Unless it's a Java Minecraft server which I believe exclusively uses TCP still.
Yeah, that would make sense as opening TCP connections is not really viable for low latency, hahaha.
I'm not an expert, but I suppose as this patch is on the kernel and not on the game, this will still improve any connection your kernel needs to do, like sending telemetry of your anti-cheat engine and other apps that make TCP requests while you are playing online games.
Before that you have to download it. Well, using p2p mechanisms.
I always download my games before playing them. I don't know what you mean here.
Unfortunately, many games where people care about that lower latency tend to be competitive with some kind of anti-cheat that doesn’t mesh with Linux.