I'm going to run my first DW game soon. I've never GM'd a TTRPG before, but I've played a few. Most players haven't played TTRPGs, so I like DW for it's simplicity to learn. I'm very comfortable improvising, but I have a bit of prep and would like some feedback on it.
My current idea is to start where all the characters are in a large jail cell. I'll ask the following to set up the world.
Where is this jail cell? What's the city name, vibe, etc?
Why have each of you been arrested?
Who else is in the cell with you?
Then we'll set up bonds and then the adventure will begin. Based on how things go, they'll either have to do a prison break, or fight in a gladiator style arena. I'll have some enemies prepared for those scenarios. For anything else, I will just wing it.
I think the setup is good for the most part. My only advice is not to ask them as a group. Have each individual tell you their backstory and reasons for being in jail separately. Once you know them all, you can have a lot more fun intertwining their plotlines together in ways that the players themselves might not think of. You can implement small expositions throughout the campaign to build suspense and let the bonds between the players and characters blossom naturally, rather than setting them up like stats. Players, especially new ones, love hearing their characters details and pasts worked into relevant plotlines. That's where the magic lives.