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PSVR 2 development can be tough, a report shows

mixed-news.com PSVR 2 development can be tough, a report shows

In its first year, the Playstation VR 2 has had a notable number of botched game launches. An investigative article explores the possible reasons.

PSVR 2 development can be tough, a report shows

Unity, whose Standard Render Pipeline does not support foveated rendering, seems to be a big hurdle in development. Some studios were faced with the difficult choice of either porting their game to the newer Universal Render Pipeline, which reportedly is very time-consuming, or forgoing foveated rendering.

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