You never met one of those capital G Gamers who have never seen a woman that's not their mom? The ones that get mad if there are black/gay/trans people in their videogames because of "muh escapism"?
Sure, but I've also just read about a black gay Trump voter. Extremes exist, it is upon the one presenting a theory to show the extend of the problem.
I'll readily believe that focus testing and the safety-only design of companies such as Ubisoft augments any problem massively but it's still easy to accept "Oh it's because gamers are too afraid of powerful women in their games!" as a rhetoric without having anything indicating it's actually happening.
those gamers wouldn’t be the ones who want powerful women in the first place. The article is imagining gamers who want powerful women AND are afraid of them.
So you can't have a good character or story unless it's centered around whether the character is a man or a woman? You're gonna lose your mind when you hear about aliens, robots and other non sexed characters.
Minthara, a companion who could previously only be recruited by joining her side and more or less committing genocide on a grove full of tieflings, can now simply be knocked out and talked to at a later point in the game where all of that drama can be ignored.
Minthara was being mind-controlled. When she's free, she's still evil but not that evil - she even asks the player character what his excuse for killing the tieflings is, since he wasn't mind-controlled.
(Knocking her out still doesn't make sense, but mostly because at that point in the game the player has no in-character reason to think that she's special aside from the fact that all the other enemies are goblins and she's a Forgotten Realms BDSM sex symbol drow.)
Yeah, I blew her the fuck up. I didn't think she was a companion until I looted her and she had underwear and a backpack. Strangely only companions wear underwear in BG3. I don't know what's up with that.
I would add another thing to this I wish the author would talk about instead of immediately projecting onto their own prejudices: People generally prefer the "good" option in games.
And I don't even necessarily mean whatever the game calls Paragon-vs-Renegade. I mean the fact that for a game where you recruit characters to your "camp", naturally losing characters feels like a fail state. Like you messed something up. As a result, players will intuitively lean to options that present the least "bad outcome", in this context meaning the less often NPCs leave your camp the better. Recruiting someone is a victory, someone leaving is a defeat. The games present it as such, so it's no wonder players err towards wanting everyone there.
the one-dimensional specist asshole with absolutely no other character trait.
I used to think that about Ashley until I did what I nicknamed my Asshole Run. I was an Adept, so I usually had Ashley and Tali around me. I ended up listening to their elevator conversations, and Ashley treated Tali a lot differently than she did Wrex or Garrus (the ones she saw as a military threat) - she warmed up to her and treated Tali like a little sister. So when Tali died in that run on 3, Ashley was gutted and was crying when you go talk to her afterwards. Seeing her actually have a character arc made me like her a lot more.
I know she’s supposed to turn good (maybe?) in sequels, but, hey, you’ve got to sacrifice someone at the end of 1, because cheap emotional engagement trick.
Yeah but that's the other thing, that's how you get gamers to let somebody from their group go: You force an obvious "One or the other"-pick. I can totally see how we as consumers can more readily accept that than we can accept the very understandable part of Karlach leaving as that was not presented right in the moment you made the choice. It didn't feel like there should not be any Option C at all.