I know they were the scrappy startup doing different cool things. But, what are the most major innovative things that they introduced, improved or just implemented that either revolutionized, improved or spurred change?
I am aware of the possibility of both fanboys and haters just duking it out below. But there's always that one guy who has a fkn well-formatted paragraph of gold. I await that guy.
They don’t invent it (xerox PARC did), but Apple correctly identified that the user experience of existing computer systems was holding it back from being a thing everyone owns, and made computers a bad fit for many types of work that seem extremely obvious now (digital media creation particularly)
They did this more or less again with the smartphone: business folks and super nerds were the smartphone market before Apple. Now it’s the average person’s computer.
There's an old saying in computing. "you improve usability by taking away options and features" apple didn't necessarily invent this mindset. But they perfected it.
They took BSD, a security focused, but not very user friendly, offshoot of Linux/unix and made it "popular" by adding several layers of polish and doing a lot of the configuration work for you and made it osx. This was a time when Linux usability/management on the personal/newbie scale was garbage. If you wanted to install a certain distro of *nix, you better make sure you have supporting hardware and the right up to date tutorial, which is managed by an unknown volunteer, which was usually some person bored on the weekend a few months ago and never updated, they've made *nix installation and management a lot better though recently.
They also did this with music. People used to have large collections of unorganized mp3s in the early 00s, unless you were really anal and had a lot of time in your hands, because you were likely downloading them from several different illegal places, and legally buying mp3s were all over the place. You could buy the album off this weird obscure website that you didn't want to trust with your CC information, because there were a lot of mom and pop music stores online. Then apple brought out iTunes and allowed both buying and managing (and eventually upgrading, traveling around with) music to be dead simple.
For smartphones, they stole a LOT from BlackBerry, but they took it to the next level. Blackberry had email, a private messaging network, and mobile web scrolling waayyyy before anyone. And so many people loved it so much that even Obama famously didn't want to give his up when he took office. Then apple came out with the iPhone, and blew it away with a bigger screen and again, a lot more polish.
Innovation happens in small steps over years. Apple didn't invent mobile phones, smart phones, tablets, or computing, they didn't invent security, encrypted audio/video calls, or music management. They've done a lot of crappy stuff, and they charge super high amounts of money for less than state of the art hardware. Their innovation could be summed up by this profound statement I remember a friend said to me once around 2003/4.
"Osx, because making Linux pretty was easier than fixing Windows"
The document-centric model of desktop applications largely originates from the early Mac. How do you open a document in a desktop OS? You double-click on the document, and the OS finds the correct application to open it with. That was a Mac thing. On most other systems of the mid-1980s, you run your application program (from the command line) and then tell the program to load a file.
Applications as "bundles" of code and data was a Mac thing too, starting with the resource/code division in the classic Mac System. Rather than an application coming with a mess of directories of libraries and data files, it's all bundled up into a single application file that can contain structured data ("resources") for the GUI elements. On a classic Mac, you could load an application program up in ResEdit and modify the menus, add keyboard shortcuts, and so on, without recompiling anything.
The Apple Newton had data persistence of a sort that we now expect on cloud applications like Google Docs. Rather than "saving" and "loading" files, every change was automatically committed to storage. If you turn the device off (or it runs out of battery power), you don't lose your work.
It useless to be first if that product isn’t reliable, sustainable, practical. Apple adds polish to other concepts to make them usable by the vast majority of people.
Laptops existed…..with weird keyboard layouts and mice that were afterthoughts. PowerBook pioneered the keyboard forward design that every laptop now has.
Smartphones existed……incredibly limited, weird UI, awkward input, targeted at businesses instead of regular people. iPhone changed everything so much that every other design died.
Collecting different innovations and figuring how to combine them in a way that is practical and sellable is their continuous innovation.
If you define innovate as invent something from scratch, then they did not innovate anything. Everything they've done has existed prior to them doing it. But under Steve they took those inventions and made them more usable and appealing to the common man.
That's their strength really. Make stuff easier and more enjoyable to use.
Unfortunately that has led to lock-in in order to hold onto customers. Yes, they give you convenience but you're bound to their products.
I first realised this when I had an Apple Watch and iPhone 7, then sold my iPhone and got an Android phone and the Watch became useless. Even though I had 3 Mac's and an iPad Pro, they couldn't work with Watch. You HAD to have an iPhone.
So I sold the Watch.
Then I paved over MacOS with Linux and I'm happy. Free to use whatever, whenever, however I want to, and added YEARS to the life of my mac's which both had come to the end of support of MacOS.
My 2015 MacBook Pro and 2012 Mac Mini would be useless now if I was running OSX/MacOS and many apps wouldn't be supported or even work. New apps definitely wouldn't be supported because Mac Devs love to drop support for older versions.
On Linux they run great! Fast, fluid, can run any latest app no problem. I think Linux has probably added at least 10 years into the life of these machines.
I don't think I'm going to be that guy, but also not one of the fanboys/haters.
Apple were pretty significant in the development of both FireWire and USB. They were also pretty crucial in driving the adoption of USB with the iMac. Most PC motherboards at the time had a set of jumpers for USB, but you had to buy the actual ports, which took up an expansion slot on the back, and connect them to the motherboard. It was a huge pain in but as the jumpers were censor-specific so had to look at all the specs and buy the right connector. Some aftermarket cases had USB ports on the front/back, but again you had to buy the right connector for your mobo. So everyone kept using serial/PS2/parallel. So peripheral makers weren't making any devices either. When Apple released the iMac, they got rid of all of those other ports and only had USB. All of a sudden you started seeing USB keyboards, mice, CD/DVD drives, etc..
Designing phone ui for fingers first. While there were many other touch phones, many of which could be used with your finger(especially if you were a hipster, you could modify them to be more finger friendly), their ui was primarily designed for stylus use. This is a huge point that basically defined the OS and app design for the next 15 years.
Making capacitive screen popular. Before iphones, almost all(all?) phones had resistive touch screen, which required you to actually push your finger on the screen to do stuff. This was fine with stylus, less fine with finger. Capacitive worked with the lightest touch, which gave a smoother user experience.
Made multitouch mainstream and a core part of touch interface. Again, older touchscreen phones were mostly made to be used with a stylus, so multitouch wouldnt make much sense.
It is important to note that one of the reasons apple succeeded was because nokia was too stubborn and late to adopt and promote touchscreen phones. Thats why while nokia was the phone bid dog of that day, users had turned to sony ericsson(SE) for their flagship, touchscreen phones.
And for 5 years before the iphone, people were using phones like the p800, that had a large touchscreen and even a removable keyboard for that full touchscreen experience. SE had taken nokia's symbian OS and made it more touch friendly. Nokia continued releasing super capable(great cameras, video, fm radio, etc) but non touchscreen phones or with a small touchscreen for years after that, allowing SE to dominate that market. For example nokia released the 6600, which was a great phone but didnt have a touchscreen and its screen was small in comparison to SE's touchscreen flagships.
The first iphone had a terrible camera and couldnt even film videos. Something that other "smart" phones could do for many years. The first iphone didnt have third party apps. Competitive smart phones had had apps for over a decade. The first iphone wasnt 3g, couldnt share stuff over bluetooth, etc. It was a pretty but pretty stupid phone in comparison to the competition.
But over time, apple kept improving, catching up and often surpassing competition in every aspect. I remember when iphones had shitty resolution and when apple caught up, they advertised it as retina display. Nowadays, iphones are the best or almost the best in everything. Now if only apple gave 120hz refresh on base iphones and a faster charging rate. And werent closed garden assholes.
Apple is one of the companies behind the USB standard. There are other major companies (especially Intel) but they often make really stupid decisions and I don't think the world would be using USB today if it wasn't for Apple coming on board and doing some really awesome work. USB-C for example was designed by Apple. And Thunderbolt - another Intel project - was pretty much exclusive to Apple hardware... and it's rumoured that Apple pushed intel hard to make serious improvements such as using copper instead of fibre optic and including it modern USB standards (thunderbolt, if you don't know, is basically PCI-E over a USB cable - it works so much better than a regular USB connection the only drawback is it costs slightly more).
They took KHTML, a niche rendering engine that nobody had heard of which didn't work for major websites... and made it into the foundation that backs every browser except FireFox.
The ARM CPU architecture was technically an independent company, but Apple provided nearly all their funding in the early days, provided ongoing funding for decades before they did anything interesting, and ARM's founding CEO was an Apple employee.
Most of the best programming languages in the world, especially modern ones but even some old ones that have been re-architected, depend on LLVM which, while it's an open source project, for many years was exclusively worked on by Apple (who hired the university student that started it as a side project and gave him an unlimited budget to make it what it is today).
They figured out how to make touch screen phones work. It existed before, but it was shit - in particular typing was unusable and while it wasn't as good on the first iPhone as it is today it was Apple who was the first to find a way to make it "good enough" and that was some seriously innovative stuff. It looks like a tiny keyboard with touch buttons but that is not what's going on under the hood. It's far more complex.
Going forward - the Vision Pro headset has some pretty awesome innovations.
I could go on, but you get the picture. A really common theme is they took something that already existed (e.g. the mouse) and figured out how to actually make it good enough for people to adopt it. It takes a lot of R&D to develop something as comprehensive as, for example, the HIG:
Could someone else have achieved those innovations? Sure. If ARM/Apple didn't do it... I'm sure someone else would have figured out how to make a fast processor that could run all day on a battery small enough to wear on your wrist. But with that and so many other things, Apple's work was critical (a lot of that was software, not hardware - for example technology like ARC was critical to reach acceptable levels of efficiency). Somebody else would have done it eventually, but I'd argue Apple made it happen decades earlier than it otherwise would have. And once they proved it could be done, others coped them. Which is awesome - as Steve Jobs loved to quote Picasso "good artists copy; great artists steal" and said they do it shamelessly and expect their competitors to do the same... as long as they don't steal branding. That's when Apple's legal team gets fired up - as they did with the early Samsung phones where everything, even the icons on the home screen which could have easily been unique, looked like an iPhone.
The insane amounts of vertical integration that they’ve become known for. They can do really interesting and fascinating things with a bunch of very low-level/hardware-oriented optimization that simply isn’t possible unless you have full control of and visibility into ALL the hardware and software that goes into your devices.
I give Apple indirect credit for touch-screen keyboards. I don't think they invented them, but their marketing of the iPhone resulted in mass adoption regardless of how good/bad the on-screen keyboard was. And that created market research that led to the significantly better ones we have now.
I remember using one on an original iPhone for a few minutes and thinking I'd never waste my money on it--it was so unpleasant to use that it sullied the whole experience for me. Finally gave in somewhere around 2013 when they had gotten usable and there were multiple options.
Marketing for electronics is definitely a big one, nobody else really has the same cult following, and when somebody like Samsung gets close it feels like whatever the cult version of a knockoff is.
Target display mode let you plug another computer into your iMac, hit a key sequence, and use your iMac as an external display.
Target disk mode let you hold a key sequence at boot and use your Mac like an external hard disk.
Force Touch is something I am not sure that was ever done outside ~the Mac~ Apple. I still love how the trackpad isn't really a click, but a haptic tap that can occur at a configurable pressure, and does not occur at all when the device is powered off.
LiDAR in a consumer device was unheard of when it came out with the iPad Pro. At the time it came out, I was working in a lab where we used $160k velodyne LiDAR devices. To have one in a $1k tablet was amazing.
They seem to have a knack for taking something and making it palatable for the masses when it comes to UI and such. I don't agree with a lot of it, but then again I am not "the masses" in the computing demographics.
The facts are that large companies rarely innovate anything major. They tend to buy up smaller companies that have taken the risk and succeeded. Look at Google and Microsoft and tons of others. It’s a problem with growing big. The forces that make a company a successful scrappy little startup die out in the name of organizational efficiency. If you want to know what Apple innovated you have to look at what they did in the 70s or extend your criteria to companies they have bought.
Everyone absolutely thought the original click wheel iPod, the iPhone and the iPad were all doomed to fail. Hell, the Apple watch didn't exactly get off to a hot start for that matter.
And back at the beginning, the Mac OS GUI. Yes, Steve Jobs saw the idea of a graphical GUI at Xerox Park, but what his engineers turned out is something completely different. And at the time it was easily as revolutionary as the touchscreen interface of the iPhone.
Actual duds by Apple that I can think of off the top of my head:
The Cube
The Mac IIcx
The Mac IIfx
Whatever that ungodly massive Unix box was that they branded as Apple
Ayo fuck TekSyndicate but he did put it quite succinctly:
“Apple are not a technology company. They are a technology recipe company. They take innovations that other companies create and combine them to create compelling products.”
most of the things they're known for, they didn't invent. but they've always been better at packaging these ideas and tech up, and marketing them well.
iPod. It was the first commercially available MP3 player that sported more than 512mb of storage. First model was 5GB. Second was 10GB.
I got in on the second model, as a Windows PC user. I had to buy a FireWire expansion card just to use it.
Literally nothing else was like it, and at the time, you could leave it on the seat of your car while you went shopping because that far back, nobody knew what the fuck it was and so would leave it alone.
They didn't create the first MP3 player, but they created the first massively commercially successful one.
Through this, they also pioneered the first digital storefront for music which in itself was a fucking feat considering there is already a music company named Apple. They threaded the fucking needle with that one. They had trademark disputes with Apple Corps (holding company for music by The Beatles) going back to the 1970's but put that all to bed with the release of the iTunes store.
Apple does refinement a lot better than they do outright innovation, but refinement is a core part of the process: your average user doesn't want to be using things that feels like a chore to use.
They refined touchscreen phones, mp3 players, all in one PCs, laptops, peripheral connectivity, tablet computing, GUIs, UNIX, and so much more.
Apple is incredibly well polished. It takes ideas that already exists and makes them work for the 90% of people.
It brought the smart phone to the masses. The ipod the iPad. It is the only smart watch manufacturer making profit.
All these existed and most server a function and niche community. Apple bought it polished it and server it up with a user friendly interface.
Can it reinvent the wheel with smart glasses ? This will be it's biggest test. This is a niche area. This is incredibly expensive and it's going to be a hard sell.
No point in responding, got a genuine answer but got down voted and shat on by ignorant people, I don't even own an iPhone and I'm far from being an Apple fan
They pioneered the use of computers in education. They gave educational discounts, in part as marketing, but also because both Steves believed computers could be used to educate, and not just about how to use computers.
Bullshit in computing connected to being with "anti-culture". Everybody puts bullshit in adverts, but being a Mac user or liking Apple's style and approach somewhere in 2007 still had some association with "underground", which is amazingly weird.
On a serious note - Hypercard. I'd love that today.
Apple does refinement a lot better than they do outright innovation, but refinement is a core part of the process: your average user doesn't want to be using software that feels like a chore to use.
Rounded rectangles (in computer interfaces specifically; they were already everywhere else, and Jobs just copied them, like everything else; but copying them was an innovation of sorts, since no one else had considered that wasting resources rounding corners might be worth it).
Rounded corners on their devices and marketing. We already had smartphones, but nobody made the leap to specifically market form over function. Once jobs realized that, it was a simple matter of showing how smooth and limited iPhones were compared to the competition.
While I personally have not tried it, nor have many others, yet those who have tried and commented and as I have assessed via video of the device, the Vision Pro seems to be poised to once again define how we interface with the next computing platform. The spatial/immersive computing platform. It is apparently like magic and I cannot wait to try it.
wireless charging? i mean magnets in qi2 are apple's idea, also i wonder how current smartphone market would look like without iPhone, would we still have stylus operated resistive screens? i know they weren't the first ones with capacitive touchscreens and finger oriented UI, but whey popularized it, definitely made it mainstream
Oh what a circus of salty Apple fanboys. Not sure how defending company that keeps overcharging same people is beneficial to them but you do you I suppose. It's all about perceived value these days anyway. If you are willing to pay asking price then to you it's worth paying for it. It's also pointless to discuss who invented what because everyone is standing on shoulders of giants. You can play that game forever because there's always someone who invented something that helped something else get invented.