Had this conversation with someone who chose to no longer be at my table after meeting a blind NPC
Another player who was at the table during the incident sent me this meme after the problem player in question (they had a history) left the group chat.
Felt like sharing it here because I'm sure more people should keep this kind of thing in mind.
I'll echo the words of my friend, who is a permanent wheelchair user:
"Yes, I identify with my disability as part of who I am, but I would still take a cure without hesitation"
Yes, people with disabilities identify with their disability, so even in a fantasy setting I can see how their disability would be part of their character.
But every disabled person I know would figuratively leap at the opportunity to reverse their disability with magic. It is also basically impossible to use a wheelchair while holding something like a wand or a staff or a fireball in one hand, so if there's enough magic around to push a wheelchair, there's probably enough to make your legs work. That's why somebody has a good reason not to expect a wheelchair in a fantasy world. I can see how somebody who doesn't really know any disabled people would panic at the idea of a wheelchair being part of the narrative or something like that, and I can sympathize with it.
What I won't accept is that for some reason, all the illustrations that depict this use the hospital wheelchair design. If you are an adventurer who goes into dungeons, you should be getting something that can handle that terrain better than a squeaky shopping cart. Go for the fantasy version of Professor X' flying chair. Or at least get something with all-terrain wheels, and have them angled like the ones in the wheelchairs athletes use.
I mean, you're correct but that meme's vision of what a disabled character should look like in a fantasy setting is probably the most boring I've ever seen.
A manual wheelchair? In worlds where levitation, flight, telekinesis, etc exist?
I mean... You live in a world where magic healing exists. Why would anyone be blind when you can find a sorcerer, wizard or cleric (or even a spoony bard like Volo) and restore your sight in at least 20 different ways? 🤔
This was a bit of weird shit in Star Trek with Geordi, too. They can literally grow him new eyes (and do eventually) but the visor is also cool, and the rule of cool wins.
It's not so much that a disabled person being realistic is unfun; it's that it doesn't seem to fit the world itself which kills suspension of disbelief if you understand how the game world works. You'd have to work extra hard at giving a believable reason for this person to be disabled and not have gotten healed through magical means.
I fucking love it when settings have the magic to cure any disability or ailment. I also fucken love it when inequality is so bad most of the population can't afford to cast it. I once had my players blow nearly everything they earned to heal a child with a terminal illness. Why would I make such a cruel world? Because tears taste good and memories are nothing more than a heartstring pulled.
I mean that really depends on the world you are set in:
if magic is everywhere/can heal anything someone who is blind could break immersion IF there is no good reason (he doesn't want to see for personal reasons, it's a curse and can't be removed etc.)
However if magic treatment is rare/expensive of course there would be lots of disabled people (monster attacks, accidents, diseases, etc.)
Obviously thats not the problem here(the guys just a dick) but it's something i run into a lot when designing worlds/characters: a lot of our real world problems fall apart if introduced into a magical setting.
Odd because blindness is very commonly represented in mythology and fantasy.
A wheelchair is a tough sell in a questing/adventuring party, but in the right context we have seen paraplegics manage, in a popular fantasy setting ( GoT, bran), but it required someone to move them around
In the United States, millions and millions of people walk around with conditions we can treat with our own kind of magic: modern medicine. So why don't they get that prosthetic arm, treat that chronic pain, get that surgery, or take those pills? They can't afford it. Why don't they get that vaccine? They don't believe in it. If magic exists to eliminate all disabilities, then there should be no smart, rich people with disabilities in your world building, certainly. Plenty to go around otherwise though.
I don't see why anyone would take issue with it, but one of the coolest things about powerful magic is that nobody needs to be disabled. You can heal them with magic! I know I'd love to get a fantasy healer to heal some of my old wounds. But even in D&D magic comes with a price, and more powerful spells consume very expensive reagents. So it's understandable that there would still be injured and crippled people.
This wheel chair looks out of place for the setting. I love what Psychonauts 2 did: there is a disabled character that uses psychic levitation for his "wheel" chair.
A lot of this has probably been said already, but I want to point out that restrictions breed creativity.
This is a magic fantasty world, how would your character deal with their differences? What coping mechanisms would they develop? Would a blind character develop some alternative to vision? Would a physically disabled character find some other way to navigate the world?
I see people asking "why would disability exist in a world with magical healing" as a way to dismiss the entire concept. I feel that engaging with the question, and trying to answer, it leads to more interesting characters.
Toph from Avatar is an example of following these restrictions. Would her character and abilities even exist if the writers didn't sit down and wonder how a blind character would work in their universe?
I can easily accept a blind npc or pc, and also a wheelchair npc, but a wheelchair pc is a bit convoluted in a fantasy setting. Like this was literally a subplot in doctor strange. There is just too much power in player parties to not knock this out in the first few adventures.
Whether through healing or artifacts or levitation. Just makes no sense unless you want the tactical “guy in a chair” trope, or want to have navigation be a major part of each story.
For the sake of roleplay and being friends, the idea of disabled people in fantasy settings should not be difficult to accept, but that doesn't mean that all fantasy IPs should have all sorts of modern disabilities. Like in a ttrpg you are creating a collaborative story using the ttrpg systems and in that sense heck yeah you can have magic chairs to transport otherwise disabled people. BG3 straight up cures blindness by use of a magical prosthetic eye, so there is even precedent for it in the popular dnd video game.
But what I totally want is some more creative and magical ways to handle disabilities, or maybe just whimsical. What about a druid that wildshapes into a snake to move around, and just slithers on the ground. straight up never uses a wheelchair cuz snek. Or magical leg armor. Prosthetic eyes? why not just have a large crystal ball that balances on your head that does the seeing for you.
I couldn't care less if there is a disabled character in a fantasy game. But it does beg the question: why would there be a magic character who relies on a real-world wheelchair when they presumably have magical abilities that would eliminate their disability, and why would that be someone's fantasy?
That being said, it's fantasy. You're allowed to do virtually anything you want. It's up to the DM to accommodate their players.
There's a webcomic I read where the cleric became a cleric and started adventuring so he could be powerful enough to help regrow his mother's lost arm. When she had the option to regrow her arm, she refused. She didn't need it. With her extended family, she had all the hands she could ever want.
I've seen them somewhat often in RPGs and related material. There's those who are blind, frail, deaf, weak or lacking a skill to do something necessary. Even Basic D&D had notable penalties for rolling INT 3-5, being illiterate to start with.
NPCs in fantasy settings still have hinderances, and they're expected. Maybe they can be neutralized by healing magic in D&D, or there may be equipment that works around them. The wrong part is shutting down the concept, as that's contempt for the weak (technically a symptom of fascism.)
The amount of people in this thread who assume everyone with any type of disability or difference in ability would even want to have their condition corrected is shocking. Why is it impossible to imagine a blind person who doesn't want their vision fixed for no other reason than they believe they're fine as is? Why is that such a difficult thing to grasp? Just because free magical heal exists doesn't mean everyone automatically wants it. You don't need to turn to other explanations about why it might not be trusted or affordable when you can just say "this person is blind and doesn't particularly care to be able to see."
I like to imagine healing magic as almost a targeted time reversal. Otherwise, things get would get strange when people are overhealed.
My head cannon is also that repeated magical healing increases the risk of cancers and defects when it is shown as a form of natural regrowth. It's totally worth using in combat if the alternative is death, but you risk shortening your life with repeated use. This helps explain people having sick battle scars and other wounds in most fantasy settings.
The other explanation that would make sense is that healers are exceptionally rare, but since we are heroes in these stories/games, it just doesn't seem like it to us.
How did they even come to such a perspective? There are all kinds of physical handicaps in fiction.
Raistlin had a mysterious uncurable ailment imposed by Par-Salian.
Albrech has to forsake love to attain the Rheingold.
Several gods and heroes are missing various limbs.
And blindness? Daredevil. Tiresias. Any number of blind kung-fu masters.
Sometimes they're afflictions that are paid as a price for powers, sometimes their curses, sometimes their obstacles that heroes overcome. But disabled people have been all over fantasy literature for millenia.
That reminds me of a conversation at a DnD table where somebody's OC's mom was a noble died during labor due to bleeding and the DM started asking questions "Do they not believe in healing there? No potions no resurrection, nothing?" and eventually it became canon that she was a badass who killed an orc monk while 9 months in and took the last bit of damage as bleed damage.
It's fine, provided it's not a plot hole - i.e. your fantasy setting needs to not have abolished blindness as a realistic malady, which some settings do. E.g. LOTR 100% has blind people, while the Harry Potter universe only has very poor blind people, since solving blindness is as trivial as a polyjuice potion, even if nothing else works (and something more effective is bound to work).
Why can't magic cure them though? In star trek, people don't cure Picards baldness because people don't care about it, they realise its nothing to mock. But that's just a "cosmetic" ailment.
Things like blindness, or being unable to walk should be curable by magic, right?
There's a recent anime called "The Great Cleric" that addresses this slightly. People with the ability to heal may charge crazy sums, and even the knowledge of spells that could help may be financially gatekept because of the wealth generated by healing.
I think the real problem is that magic in D&D is so mundane that any problem can be "magicked away", be it healing a wound, curing diseases or exploding an enemy. That makes some situations only really plausible when it's explained as some stronger magic or "weird power" interfering with common magic.
It's a magical fantasy setting, I get it, but magic being so common and consequence free makes it a deus ex of whatever flimsy explanation you can imagine. "Why do disabled people exist in typical D&D?" Cue that meme of the cartoon's Dungeon Master "It's magic, I ain't gotta explain shit".
Why would they complain when they could just have the party's healer offer to heal the NPC in exchange for something? That'd be especially great if they were a merchant.
The thing I find difficult about disability in a TTRPG is that it's something that is either ignorable due to the character backstory (e.g. they have some mcguffin/ability that allows them to operate without difficulty); or it's going to be a repetitive complication that the party has to constantly work around (e.g. the barbarian carries the wheelchair up every set of stairs they encounter).
If it's just flavour, then it seems like less of a disability than a backstory. If it's a constant hassle, then it changes the nature of the game - it becomes more about a party helping each other through individual adversities. The latter sounds fine, but I'm not sure how I'd run it.
I really don't understand what's wrong with people not "curing all illness and disability with magic™" in a world where magic exists and is a thing.
See, in most such fantasy settings, magic not only exists but it has an attitude. Sometimes, a conscience, and not a very ethically nice one (if it allows for eg.: necromancy!). Sometimes, magic even is a god (or gods). Even if they aren't, the people who use magic are still ultimately humans (with leafy ears etc but still ultimately humans with costumes, at worst) driven by greed, envy or a weird righteous idea of how should a woman dress and behave when in public.
Would you trust some rando nutjob, who claims to speak for Evelok the Eternal Coffee Mug of Satisfaction, to up and magically conjure you new eyes, new arms, whatever? To alter your body to such a fundamental level? Normal people in such settings are already afraid to death of werewolves and those are quite normal things. Compare: even in our magicless, relatively normal world, we have the power and the money to cure most illness and to treat disabled people adequately yet Obamacare is not universal and we can not trust that the people who give people implants and prosthetics haven't backdoored them to force those disabled people into corporate servitude.
Your player party may be the goodest bois, but they're only one. The various guilds and churches around quite likely aren't such goodies on aggregate either, or else there would simply be no plot.
Depending on the magic it might not make sense because people could heal everything, although you could explain it away by saying that the character could not afford a skilled healer.
I looked it up and the first known wheelchair that you could move yourself in was invented in the 1600s, which was after firearms became relatively common.
On one hand, ~medieval times, which are usually the general era and technology level the average fantasy setting plays in, have no concept of disability and people who have one are usually ostracized and/or begging in the streets. Blindness may be on the more tolerated side of things, but deformities or developmental abnormalities are definitely not accepted. Also, if there is magic why wouldn’t they use it to cure it?
On the other hand, it’s a fantasy roleplay setting and the primary function is to be fun. So if everyone agrees it shouldn’t be a problem to have a scenario with it, more power to you
I'm dreaming of a VR game with a disabled wizard who is confined to a chair and uses telekinesis or teleportation to move around. That would give the game a lore reason for VR locomotion.
Could magic overcome, resolve or undo a disability?
.
someone who chose to no longer be at my table after meeting a blind NPC
Sounds ridiculous to me.
Anything in roleplaying is possible, why not this stuff then?
.
I have a metal mini-titan in my chat text roleplay with friends. It got born 2 weeks ago (game lore time). It doesn't speak and understands pretty much nothing when other party members try to communicate.
Still they have been happy with my character and they have played normally.
(I have agreed that if it becomes too boring we can find machinery that helps communicating.)
I told about our game to an acquaintance and she seemed happy/intrigued of my character choice!
It depends on the tone of the setting. Someone who gets their leg broken in a Forgotten Realms game can usually find a small-time priest to cast Cure Wounds on them, preventing most disabilities that aren't from birth. Someone who gets their leg broken in Warhammer Fantasy has to hope within their gimped traveling distance that there's a priest of the correct faith capable of appeasing the gods for the healing to happen, before their detriments become permanent.
As such, having a disabled character in a game with more accessible healthcare requires an extra degree of explanation, on top of the PCs' and players' emotional response to someone being so downtrodden. The circumstances of their ailment, who or what was responsible, how they see their ailment and work around it, all are weights on the players' suspension of disbelief that a GM has to take into account that they generally otherwise wouldn't with John Miller, the able-bodied dude who runs the mill with a wife, three kids, and a problem with rats stealing the grain that he mills. It's like a Chekov's Gun in that sort of way, the GM as a storyteller surely wouldn't spend the effort to decide that an NPC has a trait that is notably separate from the default without it being somehow relevant to the plot. The mage asks the party to do a quest for their magical research, a general asks the party to do a quest for national security, and a person in a wheelchair... what desire do you give them that wouldn't be misconstrued as able-ist or a waste of that character trait? It's very difficult, often comes with an air of making some kind of a statement, either that they're a writer capable enough to wear disabled-face without it being offensive, or taking a preachy high-ground telling people a message about human sympathy, determination, and adaptability that they've already been made well aware of by the existence of popular culture.
Fantasy and sci-fi are designed as alternate realities to this world and usually disabilities are expressed through metaphor rather than literal real world disability. A person can’t use magic so they become the worlds greatest artificer and the like.
I’m all for representation, but what is fantasy without being able to fantasize about not having a disability?
Conversely, why would a person want to fantasize about having a disability? I’m not saying there aren’t valid reasons, but I would imagine most people would be doing it in a performative manner.
Why are people in the comments arguing about what is or isn't possible in D&S or Star Trek or whatever? As far as I can see it, there is no description about what kind of universe this plays in.
It doesn't make sense to argue whether or not a wheelchair like that "makes sense" in a D&D universe?!
The wheel chair is a bit of weird in the setting. GRRM was more creative and in a more massively magic world it should be easy to think of a more fitting solution.
Well it is quite strange to be so offended of disabled people that you would leave the game
But as a devil's advocate what the problem is actually a world building one.
If you establish that the world has magic, magic is widespread and powerful then the fact that there are disabled people could be slightly immersion breaking. For example in DnD lesser restoration a 2nd lvl spell would cure most blindnesses (well except if the person has actually lost their eyes). Hard to say anything more because you gave so little details. Ultimately that person had a disproportionate response but I find your meme both pointless what aboutism and generalization. Hope you have a good day.
If characters in a story have a disability the question should be "What is the DM/Author trying to say, and how does this character add to the world they are portraying?" The plague of diegetic essentialism etc.
Had a session last night, where my player where asking this question, and posted this post as a response on the screen, and it started in, how could we do a magic chair into, let's make an exo-squeleton.
I come there to say,
That as a DM I have stollen your stuff and added it to my campaign
They probably shouldn't have left. If I was playing I would interrogate the blind person and find out why they don't try to cure it. Do they hate themselves? Do they like the pity parties people throw for them? Is there a neferious force preventing them from curing it? Or is the DM a fucking idiot?