π - 2023 DAY 8 SOLUTIONS -π
π - 2023 DAY 8 SOLUTIONS -π
Day 8: Haunted Wasteland
Megathread guidelines
- Keep top level comments as only solutions, if you want to say something other than a solution put it in a new post. (replies to comments can be whatever)
- Code block support is not fully rolled out yet but likely will be in the middle of the event. Try to share solutions as both code blocks and using something such as https://topaz.github.io/paste/ , pastebin, or github (code blocks to future proof it for when 0.19 comes out and since code blocks currently function in some apps and some instances as well if they are running a 0.19 beta)
FAQ
- What is this?: Here is a post with a large amount of details: https://programming.dev/post/6637268
- Where do I participate?: https://adventofcode.com/
- Is there a leaderboard for the community?: We have a programming.dev leaderboard with the info on how to join in this post: https://programming.dev/post/6631465
Rust
As others have shown, part 2 can be pretty simple if you allow one assumption: The distance from a start point to the nearest end point is always the same as cycling from that nearest end point back to itself. Under that assumption you can just take the lowest common multiple of these distances. And honestly, who can claim to understand ghost navigation and what you can and can't assume? Empirical evidence suggests that this is how ghosts travel.
Personally, I'm not a fan of requiring analysis of the individualized input to reach the correct (sufficiently efficient) solution for part 2. Or maybe I'm just resentful because I feel like I've been duped after writing an generalized-to-the-puzzle-description-but-insufficiently-efficient solution. π
These quantum ghosts need to come back down to reality.
Yeah I got annoyed too. Because this is not implied in the problem statement and it definitely doesn't hold up in general...
Perhaps there's a mathematical way to prove that this assumption will actually always happen despite the input? I wanted to test this assumption, and edited the map and randomly changes the destinations for keys ending in Z, and it looks like the matches are still at consistent intervals. Is it possible to have an input map which breaks the assumption?
I kind of agree, props for getting a general solution. I actually realized this issue only after I got both stars and didn't feel like changing it again.