Munchkin. I guess nowadays hating on Munchkin is no longer unpopular, but when I first played it the game had a rabid cult following. I understand that it might be fun to play with alcohol involved and with everyone just looking to have a good time and to laugh at silly things happening, but as a game where all the players are playing with the intention of winning the game isn't enjoyable to me at all.
Being a fan of engine/tableau builder, Wingspan really disappointed me. It's not a bad game. It a very nice game, but the flow is average, at most.
Depicts some interesting ideas that push me to buy it with it's first expansion (goal board, mix of engine and tableau building) it's hugely luck based and the fact this game is rated 8+ on BGG, that tends to rate games mostly on advanced mechanisms and long run, is still a mystery to me.
I give it 5 plays with different peoples. Yet, I had no fun at all (I mean, zero… Watching flies around was the funniest part of my last game, sadly)… Then I played 51st State, which is a very good (yet not awesome) engine builder and have instant fun from start to end. The feeling of controlling things.
There are some highly rated games on BGG, and while I like some better than others, the ratings never seems off to me. Like “mmh, OK, I see why peoples like it”. But this offset has never been so huge with Wingspan.
So yes, I have it on my shelf, I watch its wonderful box like a disturbing mirror of my gaming tastes, knowing it's praised by many, but I could almost try to find another table just when someone come up with the idea, while I usually really force myself to play games with different peoples because I know you will make peoples happy.
First time in my 20y of gaming, and it makes me feel so weird.
For me this is Lost ruins of Arnak. The game is a sort of deckbuilder but it never feels like it. It also left us with the impression that you need to min/max from turn 1 and there is only a limited way to victory. Its on our list of games to resell. Do not understand the appeal
Catan and King of Tokyo. Catan was I think the first "modern" board game I was introduced to and it did not click at all. King of Tokyo wasn't awful but given how popular it was at the time, I was expecting more. I've only played them once, to be fair, so it's a bit hard to get into details but they're the 2 that come to mind!
Mage Knight. This game threw me in to an unbridaled rage with how much I loathed it. I couldn't understand why it was rated so highly. So, I went to BGG to see just how so many people could like this awful game.
Turns out everyone plays it cooperatively. Not a soul plays nor recommends the competitive mode; the mode I was playing in.
@dpunked My gaming group lives by Terraforming Mars. I’ll play it but I just can’t get into it. I strongly prefer Ares Expedition, but they don’t. #firstworldproblems
Probably quite lukewarm at this point, but Gloomhaven. Too much effort to set up and manage, losing often is annoying, losing often with no consequences for losing is even more annoying. It always felt like it would be better as a video game, and guess what? There is one now. It's probably good.
We tried Mysterium and it wasn't really a great experience. It's probably better if you get the hang of it, but we have a lot of other games to try before that point, so que será será
Rising Sun is without a doubt my greatest disappointment in boardgaming. Everything went utterly wrong.
I love Blood Rage and love the japanese setting themes. When I learned a Blood Rage successor with a japanese setting was coming out, I was mega hyped. I read the rulebook, talked with my group, it seemed like a very nice fit. I ended up paying more than 200 euros for my Kickstarter pledge.
We played the game and we absolutely hated it. No one even wanted to give it another shot. I don't remember exactly what went wrong, but the teaming up + betrayal actions were a big turnoff for us. We played as 5 which meant someone was always left without a partner.
No big deal, the game was hot and it wasn't hard to find a buyer on BGG market. I shipped the game in the original packaging to the new owner but DHL sliced the package in half. The game ended up really badly damaged and I had to give a partial refund to the buyer.
Lesson learned, I never gambled on a big Kickstarter project again.
"New Phone Who Dis?" From the WhatDoYouMeme people. I imagine it sells regularly, but going in with low expectations for a judge-picks-card game this one somehow makes it really hard to think up of humor.
The sentences are longer and specific you can't let your imagination run wild.
Obviously a cash in but felt like such a beyond low effort
My friends and I had been playing mostly Catan for about 5 years before we tried Ticket to Ride. It just didn't feel very strategic, but maybe that's because it was our first time playing. It felt like the cards you were dealt basically determined whether or not you would win, and "blocking" someone else didn't feel like it was truly worth the effort. Years later, my CS and EE professor would say how it was a fun game because of how it actually resembled some problems in networking, but I just never grasped that level of depth.
Probably Everdell. Just seemed to be very much style over substance. If you were lucky you could get some synergies going but luck is the key word there. The huge deck means there's no guarantee what you need is going to come up in the game at all.
Kind of feels like if you want a nature themed tableau thing Wingspan does it better.
Axis and Allies. I dunno, maybe I've just lost patience as I get older, but the 2 times I tried playing it with my group we spent so much time going over the rules and setting up the board that we really didn't get it enjoy it much.
For me it would probably be “7th continent”. It just feels a bit undercooked and the rules are vague in a way that’s really frustrating. People really like it on BGG but I don’t get it.
Not sure I can say “utterly disappointed”, but Tainted Grail had so much promise: great art, concept, unique take on Arthurian legend, seemingly interesting mechanics, but the game kind of flubbed after it actually hit the table. Just grindy, with bits seemingly added in to just artificially increase the length of the game. The grindy mechanics got in the way of appreciating the story, since you frequently have to choose between investigating story elements or feeding the giant statues. The miniatures are beautiful, but are almost unused throughout the game, conflict (combat/diplomacy) is interesting at first, but gets pretty repetitive the more you do it and doesn’t really improve much throughout the campaign. A lot of aspects of the game sort of overstayed it’s welcome for me due to its length being artificially increased, to where I rushed through at the end, skipping over exploring more because I just wanted it to be over.
Ark Nova - I just had very bad starting cards and couldn't mitigate it, so I was doomed to be behind the whole game. Seriously with that big number of cards you can just get very unlucky and have no good combo available. It's too much chance in this game, but I might just be more of an Euro game fan...
I can't say I was disappointed, because I liked it at first, but Gloomhaven really became a drag after a year or so of playing. I feel like you really need to be invested in the lore and story to get anything out of it after a while, otherwise it's basically glorified, over-complicated chess. It doesn't help that 90% of scenarios have the same winning condition: "kill all monsters". I feel like there could have been a lot more depth to the actual gameplay, and not just the fluff in-between. What's more, each scenario takes 2-3 hours at best, and to make any real progress you need to set aside at least 6 hours per session, which is crazy. It's basically a job at that point.
Also, in the later stages, when you have a level 3-4 party with unlocked classes, encounters become exhausting, because you need to keep track of a million modifiers and buffs/debuffs, sometimes cancelling out eachother twice. And it's not a Gloomhaven session if you don't keep going back to the BGG forums for rule clarifications. It's a mess of a game, really.
@dpunked Ooof, most disappointed I've been with a game has to be Cosmic Encounter; it's primarily rooted in two things.
I had a terrible first play. I won (no ties even), but it felt vapid and arbitrary.
The inability to select a target (and thus negotiate accordingly) sort of removed where I was hoping the game would be. Instead it was "oh, I'm targeting Jerry cause the game told me to"
Someone else in the group brought it, so it's not like I was out any skin. The game I did purchase, played a lot of to confirm some suspicions, and then traded away was Terra Mystica:
It has a declining critical nature of decisions as the game progresses (the three most important decisions you'll make in the game are during setup).
I found the faction dictated my strategy at an almost claustrophobic level (in particular, digging costs). This came across as a game about "here is what you need to do, can you do it better." Ora & Labora gives you a ton of options each turn and some of those are legitimate but it depends on your goal. TM says "here is your goal and strategy, can you actually do it" which I was less interested in.
I played maybe 7 or 8 games in person and double digits online but haven't played in years...
Not utterly disappointed, but certainly underwhelmed by Wingspan to begin with. Oceania + removing ravens fixed a lot - mostly around difficulty playing birds, overpowered birds, boring endgame egg-laying.
Had a similar thing with Viticulture, it just felt unfinished. Tuscany fixed that too. Turns out I'm a sucker for expansions.
Red Dead Redemption 2. I was sceptical from the beginning because I don't like wild west settings at all. But everyone was hyping it, so I gave it a try. Haven't even finished the tutorial part because it kinda annoyed me and I quickly lost interest.
That said, I guess it probably is a great game. Just not for me...
@dpunked
Basic Stellaris. Whoever tells you the DLCitis is no big deal, because the game is great without any DLC is a bit fat liar or has never played it without DLCs more than once.
Hollow Knight. I just got bored so quickly, tried it probably 3 or 4 times. There’s nothing particularly bad about it, it’s a very pretty game with a beautiful score, and I know people love it. But it simply didn’t click, and it’s actually the game that made me realize I just do not enjoy metroidvanias.
Ocarina of Time. The Zelda franchise is far and away my favorite game franchise. I was 6 when the original LOZ was released in the US and ALTTP was transcendent for the SNES so I was ecstatic for the first 3D Zelda.
Maybe it was because I was used to much harder games and was at my gaming peak, but it just felt a collection of giant, empty rooms with virtually no challenge. People still rave about it, and all I remember is the disappointment I felt from it being so easy compared to pre-internet LOZ and ALTTP.
Cyberpunk 2077. I fell into the hype. Trusted the brand too much. Expected a story rich adventure. I got the game on release date because my brother and I gifted each other CP2077 as a Xmas gift.
Happened opened it again since release week. I know that others have enjoyed it but I've been burned too much by it that I'd rather avoid it than think about it again. Lol.