Hello everyone, Patch 5 is now live for Baldur’s Gate 3! Today’s patch is our most feature-filled update yet, and we’ve prepared a special Community Update to really do it justice. For a deep dive into Patch 5, head here. This update brings brand new epilogues, new game modes and ...
Other options in Custom Mode include ... the ability to hide failed Perception Checks, which means you’ll never know there was even a roll to begin with!
Now while in camp, you will be able to manage the inventory of companions who are not in your active party without having to recruit them first - all from one single UI.
If you mean the vkCreateGraphicsPipelines assertion, then yes, that's still causing crashes at startup, and can still be worked around by deleting Data/PsoCache.pak .
The vulkan build is also crashing (in a different way) for some people after playing for a short time. The only workaround I know for that is switching to bg3_dx11.exe + DXVK.
Ah, I didn't know about this workaround - will give it a try and see if it helps me (removing the PsoCache.pak). The game runs OK on DX11, but it's more stuttery than it used to be on my old GFX card (5700XT). Which I can't seem to figure out, other than perhaps poorer driver optimisations, with the 7800XT being a newer card.
I've done it on my first two characters, both by starting from saves just before entering the area with that fight. I saved at the "are you ready to face the netherbrain?" prompt at the High Hall on both and was able to play the epilogue after the victory conversations/credits.