It's been a while since I've played any games online with my Nintendo switch, and I quickly remembered the issues with NAT types on the Switch.
When I checked, I had a NAT type of F, which will not allow online gaming. I found the guides on setting up the Hybrid NAT rules in Pfsense, but my type was still F. I then loosened up my outgoing port rules for that VLAN, and got a NAT type of B.
After tightening them back up a bit and looking online, it looks like the UDP range 1024 through 65535 is expected for outgoing UDP traffic. Is that right? That is a ton of ports, and possibly no better than just enabling uPnP.
Do I really need such a wide range to be able to maintain this NAT type B?
As far as I remember the Switch doesn't actually use uPnP. The only thing that I had to do to achieve NAT Type B was an outgoing NAT with static port enabled. If I understood right, NAT Type A can only be achieved if your device literally had a WAN address.
Yeah, that's just basically every unregistered UDP port... Not much you can do about it since Nintendo has struggled to understand the internet and its uses since the Famicom.
And no, for the love of God don't enable uPnP. It's still pretty much the worst thing you can do.