It's been around for a LONG time. And it's almost a lifestyle. You can't functionally play Eve and expect to do anything with it if you need time for other things....like a family....or friends.
The full goon setup was weird. I rolled with a small break off corp for a while and it was a lot of fun. We got betrayed and I had to negotiate our escape.
Also, chilling in low sec (I think?) while an alliance capital ship is there blasting whatever was hilarious.
I remember back in the day, 2010 or thereabouts, calculating how much time I'd need to spend doing pve missions to afford PLEX with ISK alone. it was going to work out at something like 30 hours. that's a full time job in this country.
Having been involved in one of those wars, from a grunt's perspective it mostly feels like this:
Follow FC to assigned position.
Observe slide show because there's a zillion people in this system and time dilation kicked in.
Push butan when told over comms.
Explode for some reason.
Try to escape in pod, get podded because the UI is hard to use and TiDi makes everything weird.
Or my other favorite experience, ratting for money.
Fly expensive ship into system.
Target NPC ships in overview, blow them up while orbiting something.
Get attacked by pirates which is either one guy multi-boxing 12 ewar frigates or gang of roving pirates nobody bothered to deal with.
Lose expensive ship that nullifies somewhere between .5 and 2 hours of boring ratting.
Stealth bombing was pretty fun, I'll admit. But everything else was a bunch of neat ideas saddled by the most profoundly boring implementations imaginable. It truly is spreadsheets in space, and not just for all the math, but because one of the most important UI elements for the longest time literally was a spreadsheet. And then they did this.
if they focused entirely on either the pvp or the pve side, the game could be amazing. if they really went all in on pve content, ship progression, finding rare faction equipment and being able to totally overhaul your ships, OR they made it so that there's ways to effectively earn an income through pure PVP, never having to engage in the boring anomaly grind (I don't think anomalies is what they're actually called, but it's been too long, I don't remember anymore)
either one would have made an incredible game. but as it stands, the pve is lacklustre and grindy, and the pvp is unlucrative and too often just frustrating.
I highly recommend Empires of EVE. It’s a good history of some of the early period. I’ve observed the game for years but never played. I’ve got a few friends that just read the book and loved it.
In getting the link for you I learned there’s a second volume that I’ll go out and snag this weekend.