You extend your hand and point a finger at a target in range. Your magic grants you a brief insight into the target's defenses. On your next turn you gain advantage on your first attack roll against the target provided that this spell hasn't ended.
Literally the only way to make the worst spell worse
You pull wisps of shadow material from the Shadowfell to create a nonliving object of vegetable matter within range: soft goods, rope, wood, or something similar. You can also use this spell to create mineral objects such as stone, crystal, or metal. The object created must be no larger than a 5-foot cube, and the object must be of a form and material that you have seen before.
"How far away is the BBEG's fortress?"
"His lair is still many leagues in the distance. You can just barely see it on the horizon, nestled in the-"
"I spawn a really big boulder on top of it. Like, a reeeally big boulder."
You pull wisps of shadow material from the Shadowfell to create a nonliving object of vegetable matter within range: soft goods, rope, wood, or something similar. You can also use this spell to create mineral objects such as stone, crystal, or metal.
You utter a word of power that can compel one creature you can see within range to die instantly. If the creature you chose has 100 hit points or fewer, it dies. Otherwise, the spell has no effect.
You can only remove whole sentences (if I read OP correctly) so this doesn't work.
The final sentence still reads " you utter a word of power that can compel one creature you can choose to die instantly. Otherwise the spell has no effect"
Wich I interpret as: this spell kills something, but does nothing else.
i gave my players a "tome of mis-spells" that, when spells are cast through it, i get to misspell them, i.e. "mage hand" --> "rage band", this is a similar idea
Remove the risk of losing the ability to cast Wish.
Remove the limitation on what you can do with the second action from Haste.
A lot of spells only have one sentence about resisting or avoiding the effect. Like remove the save from Polymorph on an unwilling target, or remove the ability to discern most illusion spells.
Light:
You touch one object that is no larger than 10 feet in any dimension. Until the spell ends, the object sheds bright light in a 20-foot radius and dim light for an additional 20 feet. The light can be colored as you like. Completely covering the object with something opaque blocks the light. The spell ends if you cast it again or dismiss it as an action.
I just like the idea of giving each wizard a light pill.
You could instead strike out the size limit to make the world glow.
The cleric/druid can now summon oceans worth of water, at will.
Combine with the "Shape Water" cantrip, and your wizard and cleric are now an unstoppable force at level 1. Especially if you ignore the limit of abilities the wizard can manage at a time.
Remove the rule where Shadow Conjuration requires the spell you mimic to be Conjuration (Summoning) or (Creation). Alternatively, remove the rule that gives this spell a level cap.
Remove the time/duration limit from Modify Memory.
Remove the "summoned monsters can't summon monsters" rule from your Summon Monster spell of choice.
Remove the "you must have a piece of the subject creature" rule from Ice Assassin.
Remove the targeting requirements of power word pain . pick a random person. Start each morning by casting power word pain on them, no matter where they are in the world or what theyre doing.