A video for any doubters that Linux gaming is better than Windows in which it DESTROYS Windows by 25% in AC Odyssey. To put it in perspective, 25% improvement is like getting a new GPU. You can save $600 and instead use something like OpenSUSE Tumbleweed for free.
DISCLAIMER: I don't really care to make Linux look better but I did a video some days ago and EVERYONE (on Reddit) told me Linux gaming CANNOT be faster or smoother. This is the proof it's both and more videos will be coming.
This proves that AC Oddysey runs faster on Linux than on Windows with your specific hardware. What this doesn't mean is that "Linux gaming is faster and smoother than Windows gaming".
Counter examples are Overwatch, CS:2, GTA V and many more.
Nobody reasonable doubts that Linux can perform as good or better than Windows, but claiming that this is true for all games is simply misinformation.
Wrong general claims like these lead to posts asking why their specific games run worse on Linux since they switched because they want more fps.
Don't get me started on older GPU's like 1000 series Nvidia that have problems with any vkd3d games so the performance is abysmal.
Why is it not enough that almost all games work on Linux with ±15% performance difference?
The reason I chose those games was because I played those popular games for dozens of hours or more on Linux and can confidently say they work great. Additonally they are running on different engines and were released over the course of many years.
Not really. Games almost always have some bottleneck and maybe on proton a specific system call is faster. A translation layer doesn't have much of an performance impact if the individual translations are as fast as native.
The great performance speaks more to the quality of wine, dxvk, vkd3d and other tools developed by very skilled individuals.
I never said ALL games run better on Linux. But on AMD most games do. I cannot fit ALL games in a video. You're talking in generalities that cannot be proven. I did say more videos will come. Apart from Ray Tracing, gaming on Linux on AMD is both faster and smoother. Can you prove me wrong? Do it. :)
Yes, it's great that you actually test Windows and Linux on the same system.
I'm just going off the title since it implies that Linux generally runs Windows games better, which isn't the norm.
According to the german tech magazin ComputerBase, Linux generally performs much worse on the 1% low fps. Those largely determine how smooth the game actually feels.
I'm as much a believer that Linux can get better performance than Windows because the less bloat, the best example is Blender which works almost twice as fast on Linux. That being said 25% increase on a game running on wine seems fishy.
Your video did not play correctly, also you didn't synced properly between the two at the start so it's hard to compare that both have the same settings, and on the screen at the end it shows windows is running in full screen and Linux in Borderless, not sure if this should make a difference but showcases that not every setting is the same. After the video crashed for the first time I skipped a bit ahead and saw that at one point you put the screen half-half, that's a good approach, but I also noticed that the right side had a character the left side didn't right at the start, that means that Wine is failing to render some stuff, or disabling some features which is usually what's happening when you get this massive performance differences, so the comparison might not be valid. An example would be if DXVK ray tracing implementation bounces the light less times than DX12 does, it would be almost indistinguishable but would have a performance boost (at which point my question would be to show me the benefits of bouncing the light more, but that's my opinion and not a technical analysis).
In any case, great video, even if something is different I couldn't see any significant difference in the screen when doing the side-by-side, and I don't think people who claim Linux is always worse would even know of the possibility of wine lacking some implementation therefore not rendering that.
The video is still being transcoded, check again later.
You can pause the video to check the settings, timing things like this properly is almost impossible but for next videos I will edit properly. Thank you for the feedback.
The character is also at the beginning on the Linux side but he just walks on Windows. This is a dynamic scene so details like that are expected to differ.
AC Odyssey doesn't have Ray Tracing and DXVK is mature enough to render everything properly (and at better frames).
You are most welcome. I really think disbelief in how much better Linux is derives from a really cumbersome past. I've been benchmarking games on Windows and Linux for 3 years now.
At first performance was a little better/same on Linux, then it improved and then it improved vastly.
Don't fear that Proton is a compatibility layer. Linux overall (with its lightness, better Filesystems and optimizations) can achieve great results like this in most DX11 games. I will do a MIrage Benchmark as well on Tumbleweed vs Windows 11 to see how things are on he DX12 side. Ray Tracing is not ready on Linux on AMD yet so that will have to wait.
There is absolutely no way 25% is realistic in this scenario, it's most likely, as you said, a certain characteristic/feature is interpreted/skipped/handled differently by WINE.
the best example is Blender which works almost twice as fast on Linux
People say this, but what exactly do you mean? I mostly model on windows because it's my primary system (I use applications that simply don't work well enough with wine), but mostly finish and render stuff on linux because of windows' retarded automatic updates etc. that can just cancel rendering without asking. And the only difference I've seen is how fast Blender starts - I'd say that's more than 2x as fast on linux, it's a huge difference. But rendering is the same (NVidia GTX GPU) and other work inside blender also seems to be about the same.
We're referencing a somewhat old video of a benchmark ran in both systems https://www.youtube.com/watch?v=cpE2B2QSsa0 that's likely not still true, possibly devs figured out what was the issue on windows and circumvented it somehow.
Nvidia drivers don't tend to be as performant under linux.
With AMD instead of using the AMD VLK driver, you would use the RADV (developed largely by valve). Which petforms better.
Every AMD card under linux supports OpenCL (the driver is more based on graphics card architecture) and you install it very easily. Googling it with windows found pages of errors and missing support.
Blender supports OpenCL. I bet the 2x improvement is Blender being able to ofload rendering to the AMD graphics card.
Also this represents the biggest headache in Linux, lots of gamers insist they can only use Nvidia cards. Nvidia treats linux as an afterthought as best or deliberately sabotages things at worse.
AMD embraced open source and so Linux land is much nicer on AMD (and to a less extent Intel).
The results here will probably be a DxVK quirk, lots of "Nvidia optimised" games have game engines doing weird things and the Nvidia driver compensates. DxVK has been identifying that to produce "good" vulkan calls.
I'm sorry, but if you see a 25% difference in a benchmark, that means your methodology is somehow flawed. A few percentage in either direction would be believable, but this difference would be so comical if true, that extra wariness is needed.
There's a few thing that look a bit off to me, but most importantly it seems like your OBS settings are wildly different between systems. It's a bit hard to make out, but it seems like you're doing CPU-based encoding on Linux and GPU-based encoding on Windows.
I am not doing CPU Encoding on any system but there is a difference indeed.
Linux is Gstreamer VAAPI H265 and Windows GPU Encoding H264. In fact, Windows should have had an easier time encoding, I didn't realize that until now. Also asI have commented on the video the game is on a 980 Pro on Windows and on an HDD on Linux so Linux can be much faster. I will rectify that by getting an SSD to put all my games on in the future.
Beyond that, the methodology is not flawed, if you can even believe that. Everything is on the video for comments exactly like this one.
I see. As I said, it was a bit hard to make out in the video.
In fact, Windows should have had an easier time encoding
Granted, I don't know too much about AMD's video encoding solutions, but from a cursory glance on the internet, it seems like their H.264 solution is quite bad compared to H.265. Given that the game is GPU-bottlenecked and your CPU isn't stressed at all anyway, I'd recommend recording these tests using the CPU to eliminate more variables.
Beyond that, the methodology is not flawed, if you can even believe that.
Well, yeah. As much as I'd like to believe, these differences are way too big for me to do that, even with everything you've shown in the video. Occam's Razor would suggest that it's much more likely that the benchmark/setup is simply flawed in some way, rather than multiple teams of OS-, hardware-, and game developers not realizing a gigantic 25% performance improvement on the table that's somehow more or less "accidentally" fixed just by using Linux/Proton/DXVK.
Not saying you're wrong, but it'd need a good chunk more evidence for me to believe that.
Prople will debunk you then hit you to the ground. Just say the truth of the gimmiky things you do because a 25% performance boost is unreal.
A 5% to a maximum 10% is more believable but your stuff is a quarter of a video card processing power and this should ring you a bell of alarm because the doodoo you are eating there is pure BS.
Say what you will, I posted ALL the settings and updates and OBS Settings in video form. I am not obliged to do any of these things. People have come here stating that they don't believe this is real without ANY arguments. When you want to talk seriously, maybe, we can do it.
Linux gaming is a little hit or miss. Some games have a performance boost. Some are about the same. And some games perform worse. This is the reality. And this is what should be expected.
Your post is still true for your specific hardware and this specific game, with these specific drivers, but let's not go crazy here. Linux is good, yes. Fantastic even, on the Steam Deck. On PC most people are better off sticking with Windows, especially if you play a couple of competitive multiplayer titles. Or if you want to stream games from one device to another in house. Or if you have limited time and just want shit to work. Linux is getting closer, but the out of the box experience need to become way better and I don't doubt it will sooner rather than later.
In the absence of a gamersnexus video or phoronix article, I'm going to take this with a large grain of salt. Especially when a video like this one is showing much higher performance in windows. The different cpu shouldn't account for much of a difference when playing at higher resolutions and the benchmarks shows the game being gpu limited.
Honestly I would prefer Linux even if I lost 25% of the performance in games and that's like the main thing I use a computer for. Windows 10 was such a hassle to set up so it wouldn't annoy me that I don't ever want to do it again.
There are like 30 GPO setting needing to be set on a fresh install plus 3th party software to fix issues. I can't 100% remember what all of it was since I used Windows years ago last but these were some of the issues needing fixing with those:
Setting updates to manual. Once it rebooted to update when I was hosting a server during a lan party, never again.
Disabling driver updates via Windows update. It installed wrong drivers for my sound card so whenever it tried to play a sound I got a BSOD. It also unistalled the correct drivers just to install the wrong ones.
Fixing the start menu search. After Windows 7 that search has been very buggy and it commonly finds a folder or a Web page instead of a locally installed application. In Windows 8 a software named Classic Shell fixed that issue along with making the start menu normal but I can't remember if I used that in Windows 10 or something else.
Printer compadibility. May be reversed now but one update for Windows 10 broke old printer compadibility intentionally and you needed to add 2 registry settings for my printer to be usable.
One bug windows 10 had that I never did fully solve was my ethernet connection would hang if I tried to transfer a lot of data over local network and the only way to get the connection back was rebooting so the only solution was to limit transfer speed via 3th party software. This issue did not exist in any Linux install or Windows 7 and 8.
I want to switch to Linux and I would love to game on it daily, but just like so many people, software incompatibility is holding me onto Windows.
In my case, it's Parsec that I need, because I game a lot with friends who live in other countries. And unfortunately, Steam's remote play together feature is very broken on Linux (I remember even filing bug reports about it when I was daily driving Linux two-ish years ago.
Longtime windows and Linux user, my last several machines have all been dual-boot.
I’ve tried multiple times to get gaming to work right with Linux, whether it be Unbuntu or just plain Debian, but something always gets in the way. Graphical issues, sound issues, controller incompatibility, platform incompatibility, unable to launch game, whatever. I give up and just stick with windows and use Linux for other things.
I just have to comment here about the "like getting a new GPU", because do people really upgrade that frequently? I generally see a much bigger jump in performance when upgrading.
How's the state of Nvidia's drivers? Do the shiny new features work? Things like RT, frame gen, ray reconstruction, and randomly crashing the game because the driver has tripped TDR yet again?
The 545 Beta drivers apparently support a ton of new features on Linux like VRR. Frame Gen is the only thing not supported by Proton yet I think.
Tbh though, if you're on Nvidia I would stay on Windows. It's definitey doable to use Linux and get equal performance. Until Nvidia is ready for Wayland though I wouldn't switch.
Good news is NVK is a new Open Source Nvidia Vulkan driver so in like a year or two things should be as good as on AMD. The driver already loads most games with DXVK 1.5.1 but runs them at like 1 FPS if they have anything like Valheim Graphics and above. Reclocking should be coming soon though so the situation will improve. After that it's just working to get all features in and optimize.
As someone who's really into gaming and gives NVIDIA on Linux a try now and then, the one thing that really bugs me is DLDSR isn't available at all, nor is plain, non AI DSR. The latter isn't hard to replicate, but I miss the extra bang for your buck of the DL variant.
Granted, mine is a very niche use case but I rely on it a lot since it works great on older titles or ones with bad or no native AA and such.
Haven’t watched the video yet but I’d like to add from my very limited experience. I recently switched to Kubuntu (still have my windows boot) and the one game I play (Red Dead Redemption 2) seems to be running worse. I haven’t done much testing at all so it could be something I can adjust and get running better.
Having said that, general day-to-day performance is miles ahead of my Windows install.
If I could get RDR2 to run better on Linux and DaVinci Resolve to run I’d have no need to keep my Windows install.
Have you tried something like Nobara? I'm pretty sure DaVinci Resolve works on Fedora (which Nobara is based on) and you will get the latest optimizations as well. I am on OpenSUSE Tumbleweed just cause best performance on my system.
Nobara comes with DaVinci Resolve out of the box (or in the post install configuration screen at least).
That said I saw problems on Nobara I don’t have in arch that made me almost switch back to windows.
Decided to try arch before I switch back to windows, long story short have been on linux for two months without any plans of going back, the idea of windows now makes me wince.
I do all my gaming on Linux EXCEPT there is this one niche game that, at a certain point, needs so much repetitive grinding for resources that pretty much everyone uses macros for it. Guess what? I have gotten to that point, and unfortunately, the only macro that's efficient enough (because it uses AutoHotKey for detecting elements in a window) is Windows only, because AutoHotKey is Windows only. And no, it cannot be rewritten in AutoKey, it cannot be rewritten in Python (it probably can, but the project is so massive that it would be a near-impossible task, and there is neither enough supply of people willing to do it, nor enough demand from users), it cannot run under AutoHotKey in the same WINE prefix OR in a different WINE prefix as the game (I tried both, Window detection doesn't work), I have tried everything and nothing seems to work. In terms of less efficient macros, there are 3 projects listed on the official "[Insert game here] Macro Community" Discord server under the Python-macros channel: 1 of them is supposed to be a macro working for both Windows and Linux, but it has been abandoned (I even contacted the developer), the 2nd one is MacOS only, with the Dev stating "retina display" as the reason behind it. Still , I tried it and couldn't get it to work. The third one was a project that started some time ago, but then there is now a message by the dev stating "I'm now pausing the development of this macro" so I contacted them a few weeks ago to see if I can get their incomplete source code to use as inspiration when writing my own macro, no response. And yes, I tried writing my own macro, and failed miserably. It is far more difficult than I thought.
So yeah. I'm dualbooting a debloated Windows 10 (thank you CTT and winutil) alongside Linux. And Windows is, in fact, the secondary OS i.e I installed Windows after Linux.
There's something really wrong with your GPU usage in Windows. It's hovering around 88%. I don't think this is an accurate comparison. You need to figure out what's wrong with your Windows install.