More AMD FidelityFX Super Resolution 4 Improvements Land For Open-Source Driver
More AMD FidelityFX Super Resolution 4 Improvements Land For Open-Source Driver
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More AMD FidelityFX Super Resolution 4 Improvements Land For Open-Source Driver
In case anyone's wondering where this comes from like I was...
I should probably add that some of this work is on RDNA3 FSR4 support, which isn't even supported on Windows. It's not amazingly fast, but it's now faster than native and that might be enough to make it worth it (especially in the cases where it improves image quality due to poor TAA implementations).
I admit I don't follow this type of development at all, but I was very surprised that the work is actually being done by Valve, and not AMD. I wonder if they "back port" this into Windows, that'd be... something.
FSR is great and all, I just wish developers would stop using it as a crutch, turning it on by default, rather than optimizing their game