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I love the Companion Rework and all but...

Maxed out builds are still impossible, this was an issue before the update, now it's even worse since Primed Pack Leader was just as good Rank 1, now it's great to max it out

Hell, I'd love to put in Elemental Mods too but there just arent enough slots

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14 comments
  • Nobody needs Prime Pack Leader.

    • This, this build is an absolute overkill supreme in terms of high-cost low-effect mods. Shield mods on companions? Why? A single Bond mod that speeds up revives in place of Pack Leader is all you need, if you really need to have your companion right now you can just revive them like before. And considering both Fetch and Animal Instinct remain active now even while they're down, there is no reason to hurry. Damage mods are still very much irrelevant, Bite has a use if you wanna run the one crit damage bond mod on cats to boost your weapons but that's about it.

    • I dont know man, it's pretty good to heal my companion, but I must be the only person on the planet playing a not-healer Warframe to be the only one that needs it.

  • That's the point - by the way. Is that you cannot MAX the builds on everything you have. You have to pick and choose what you can leave behind. It makes the decision making process more difficult and requires more thought.

    • While that is the intended mechanic for Mod Drain, the record about this situation being a broader issue shows that is not really used for that.

      When Galvanized Mods were released, their drain was reduced from the original iteration just so they could actually fit in builds, despite them being way strongher variants for the same Mods. Not even going far back, this very Update Redirection had it's Drain Cost Reduced.

      In another example, when More Necramech mods were added, you couldnt have even close to a Maxed Out Build because their drain was far superior than the Capacity, so they gave Necramechs the Rank 40 Mechanic and Balance did not matter, at all.

      Both of these things are Player-Controlled room sweepers, that are currently Meta, while Companions arent even close to that, how could it hurt Balance to be able to max them out?

  • I'm just glad that my kavat should stop roasting itself alive when it wanders into one of those burst pipes on Jupiter. I think they still need an AI rework before its worth considering putting attack mods on them though.

    • I have made some test runs on SP Mot with the Companion on screen, they're not crazy but they do Kill, even better than my Riven-Powered Verglas sentinel, so im actually loving their Performance and want to use them.

  • Huh, I never though about Mod economy before since Companions are such a side thought for me, but that is a bit odd. You could remove or add something that's not as primed, but it still seems counterintuitive.

    Kubrow Stances soon, I guess /j

    • Yeah previous to the update I had this exact same build (Minus Duplex Bond but it was still 0 Capacity Left) and it could fit in because Primed Pack Leader was the same effectiveness at rank 0 as 10. But now it's different, and pretty fucked up that I have to remove 2 Mods to get anything more in

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