PartCrafter: Structured 3D Mesh Generation via Compositional Latent Diffusion Transformers
PartCrafter: Structured 3D Mesh Generation via Compositional Latent Diffusion Transformers
wgsxm.github.io
PartCrafter
cross-posted from: https://lemmygrad.ml/post/8171340
Nifty. I just ran across this tencent model the other day that makes 3d textured assets from 2d images. Thinking about trying to get this version for "GPU-poors" running at home. They've got a whole bunch of other GPU-poor versions at the bootom of the readme that look worth trying
https://github.com/deepbeepmeep/Hunyuan3D-2GP?tab=readme-ov-file
This is very cool, I feel like this kind of stuff could be really awesome for making assets for indie and open source games too.
Yeah, that's my thought too. I really wish so many Leftists didn't have their heads up their ass about this, the amount of potential for creating massive amounts of agitslop, with some of the models coming out lately, are immense. Have you seen Yue?